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iOS-Tone-Generator

Tone Generator for iOS

A reusable Tone Generator class roughly based upon the fine work of Matt Galagher, http://www.cocoawithlove.com/2010/10/ios-tone-generator-introduction-to.html

A reusable class for generating simple sine waveform audio tones with specified frequency and amplitude. Can play continuously or for a specified duration.

Multiple Channels

You can add more than one tone channel, for example to generate DTMF tones. These are the tones you may hear when dialing on a keypad (either ananlog or even on iOS in the Telephone.app)

DTMF Keypad

unichar c = '2'; // Example character, from a keypad

TGSineWaveToneGenerator *gen = [[TGSineWaveToneGenerator alloc] initWithChannels:2];
// DTMF keypad frequencies
double freqA[] = {1209, 1336, 1477};
double freqB[] = {697, 770, 852};
if (c == '0') {
    _toneGenerator->_channels[0].frequency = 1336;
    _toneGenerator->_channels[1].frequency = 941;
} else if ('0' < c && c <= '9') {
    c = c -'1';
    _toneGenerator->_channels[0].frequency = freqA[c % 3];
    _toneGenerator->_channels[1].frequency = freqB[c / 3];
} else if (c == '#') {
    _toneGenerator->_channels[0].frequency = 1477;
    _toneGenerator->_channels[1].frequency = 941;
} else {// Not sure
    _toneGenerator->_channels[0].frequency = 1209;
    _toneGenerator->_channels[1].frequency = 941;
}
[_toneGenerator playForDuration:0.15];

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