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Hey,
not sure if its an issue or it works how it should, but when i start simulation, autoGrasp and then click pop state (no matter if simulations is running or paused) it resets position (i assume) but then the grasp speed increases and gets weird (hand movement is different) until it reaches "Timestep failsafe" and sometimes even hand disjoints and parts fly off or fingers end in weird positions (i guess its searching for no-collision state ?). Is it only me using pop state the wrong way or it should be doing something different ? And if its working correctly, is there a quick way to repeat the same grasp (to try with different material for example) without loading the world again ?
To replicate just try to load barrettGlassDyn.xml (but it happens everywhere, no matter if I make a new world or load one), start simulation, autoGrasp and click pop state few times.
Running ubuntu 16.04, and I am too getting "Coin warnings" like in issue #72 (but no "close to freezing" or anything) if it helps.
The text was updated successfully, but these errors were encountered:
Hey,
not sure if its an issue or it works how it should, but when i start simulation, autoGrasp and then click pop state (no matter if simulations is running or paused) it resets position (i assume) but then the grasp speed increases and gets weird (hand movement is different) until it reaches "Timestep failsafe" and sometimes even hand disjoints and parts fly off or fingers end in weird positions (i guess its searching for no-collision state ?). Is it only me using pop state the wrong way or it should be doing something different ? And if its working correctly, is there a quick way to repeat the same grasp (to try with different material for example) without loading the world again ?
To replicate just try to load barrettGlassDyn.xml (but it happens everywhere, no matter if I make a new world or load one), start simulation, autoGrasp and click pop state few times.
Running ubuntu 16.04, and I am too getting "Coin warnings" like in issue #72 (but no "close to freezing" or anything) if it helps.
The text was updated successfully, but these errors were encountered: