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Adding rendering for big natural=bay #3144

merged 1 commit into from Mar 26, 2018


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commented Mar 24, 2018

Rendering big bay labels is currently missing, notable example is Port Phillip Bay in Australia:

Using Mapnik 3.0.15 (currently in Kosmtik):


z9 (probably eclipsed by a town name)

Mapnik 3.0.19 (latest release):


hxf tbsq

Related to #2068.

@kocio-pl kocio-pl merged commit 9656974 into gravitystorm:master Mar 26, 2018

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continuous-integration/travis-ci/pr The Travis CI build passed

@kocio-pl kocio-pl deleted the kocio-pl:bay branch Mar 26, 2018


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commented Dec 12, 2018

Render the label for ocean and sea in the same way as bay in blue letters. For ocean the tag place=ocean is used and for a large sea place=sea. There are not many of them, of course, but it's still important to show them. You could show them from Z4. Most of these objects are mapped as nodes, but we could change that so that they become areas. An example for testing would be Black Sea.


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commented Dec 12, 2018

I prefer to not go too fast. Technically it's easy, but each type of water might have some special problems (including node/area and multiple languages in name - Baltic would have 8). Bays are good for testing for some time in my opinion: some of them are similar to lake, some other are like named part of the sea, so it's good to review it after some time and learn from it.


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commented Dec 12, 2018

ocean and sea is discussed in #2278
See especially this comment #2278 (comment)

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