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TODO

  • Make a basic map with already the royal room + gallery to entrance
  • Game core & camera, navigate through the map
  • Global resources: foods, ???
  • Born ant cycle of the queen
  • digging galleries order
  • Implement basic AI of an ant, implement the path resolving
  • Make ant follow digging tasks
  • add grass and food outside

...

Road Map

  • Fast prototype on paper of the game and the UI
  • Day 1 implementation, should release a basic playable prototype
  • Day 2: basic sound / music, improve graphics, add features

Ideas

A anthill simulation game!

game mecanisms:

  • then queen arrive by the air, choose the entrance and dig to the royal room, more you deep more you consum queen energy (equilibrium?)
  • affect ant a job
  • build galleries, ant will dig them and remove out the earth => dome
  • moving up has some movement cost, left and right is normal

ant life cycle:

  • egg
  • larva
  • ant
  • dead ant

dying causes:

  • starvation
  • cold

ground type:

  • dirt
  • rock

structure:

  • entrance
  • gallery

rooms:

  • nursery (for larva)
  • incubator (for eggs)
  • solar incubator
  • royal room
  • aphids shed
  • food stock
    • meat loft
    • grain loft
  • hibernation room

ant work:

  • queen (1)
  • food cultivation
    • hunter
    • aphids culture
    • harvester
  • nurse
  • architect
  • anyone will do: earthwork (terrassement)
  • soldat

map layers:

  • building map (galleries / room)
  • object map (dust, food,...)
  • heat map

Easthetic ideas

  • Random dirt tile with pseudorandom color