A raytracer in Python that's really slow
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A raytracer in Python that's really slow

I wrote this in 2010 for a class in Computer Graphics. Quick and dirty are the words that come to mind.

Bear in mind the following:

  1. Don't expect it to work. (Although I'm pretty sure it does work.)
  2. It's pretty slow.
  3. It definitely needs a lot of work.

Here are some sample renders:

Sample 1 Sample 2 Sample 3 Sample 4 Sample 5

I put this online as a starting point to start working on it again. And just maybe, someone out there might be interested in working on it too.

  • 9 October 2014