A raytracer in Python that's really slow
I wrote this in 2010 for a class in Computer Graphics. Quick and dirty are the words that come to mind.
Bear in mind the following:
- Don't expect it to work. (Although I'm pretty sure it does work.)
- It's pretty slow.
- It definitely needs a lot of work.
Here are some sample renders:
I put this online as a starting point to start working on it again. And just maybe, someone out there might be interested in working on it too.
- 9 October 2014