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# LWF - Lightweight SWF | ||
![LWF - Lightweight SWF ](http://gree.github.com/lwf-demo/images/LWF-logo.png) | ||
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**LWF is a technology to let you have animated 2D character animations and 2D user interfaces easily.** | ||
**LWF is a technology to let you have animated 2D character animations and 2D user interfaces easily.** | ||
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Generally speaking, making rich 2D character animations and user interfaces are expensive area. You can use Adobe FLASH(TM) as powerful authoring tool with talented Flash artist. As a result, you can have rich content within short time. | ||
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LWF is a technology to make 2D game assets such as props, character animations and user interfaces assets by using FLASH and play these assets during game-runtime on the top of HTML5 or Unity where FLASH player is not supported. | ||
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## Features and benefits | ||
- Scene data is player independent. Scene data can be played both on HTML5 and Unity without any modification. | ||
- Flexible rendering system. A cocos2d-html5 is supported as well. | ||
- Game oriented and production proven APIs. | ||
- Tuned and production ready rendering performance. | ||
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## LWF in production | ||
- "Animal Days" and "Alien Family" are using LWF technology. GREE will continue to release further titles by using LWF. | ||
- Animal Days http://product.gree.net/us/en/apps/46390/ | ||
- ![Animal Days](http://product.gree.net/us/images/game-assets/animal-days/bnr-294x166-01.jpg) | ||
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## Demos | ||
- Unity | ||
- http://gree.github.com/lwf-demo/unity/basic/basic_web/basic.html | ||
- HTML5 | ||
- http://gree.github.com/lwf-demo/html5/basic/movie_play_stop.html | ||
- More DEMOs are available here! | ||
- http://gree.github.com/lwf-demo/ | ||
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## Requirement | ||
- LWF requires Ruby to convert from swf into lwf file formart. | ||
- Ruby 1.8, 1.9 or JRuby should be installed properly. | ||
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## Documentations | ||
- https://github.com/gree/lwf/wiki | ||
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## Discussion | ||
- Under construction | ||
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## Blog | ||
- [Blog #1](https://github.com/gree/lwf/wiki/Blog-%231) | ||
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## GREE's Open Source policy | ||
GREE has very positive attitude about open sourcing in-house technologies to contribute open source community. We want many people to use these open sourced technologies and make technology world better. | ||
- Other GREE technologies that has been open sourced | ||
- WebView plug-in for Unity https://github.com/gree/unity-webview | ||
- System font renderer plug-in for Unity https://github.com/gree/unity-systemfontrenderer | ||
- Bitmap font renderer plug-in for Unity https://github.com/gree/unity-bitmapfontrenderer | ||
- Distributed key-value storage "Flare" https://github.com/gree/flare/ | ||
- Graph visualization framework Orion https://github.com/gree/Orion | ||
**Read more http://gree.github.com/lwf/** |