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Hi,
I don't know why but regardless whether I use:
lwf.SetFrameRate(15);
it gets ignored by animation and it is played with some crazy fast rate. I'm using it in this code:
public Camera camera; void Start() { string dir = string.Format("{0}.swf/", "Canibals"); string path = dir + "Canibals"; Load(path:path, texturePrefix:dir, camera:camera); lwf.SetFrameRate(15); }
Any help would be much much appreciated!
thank you!
The text was updated successfully, but these errors were encountered:
Hmm, lwf.SetFrameRate(15) works for me. Could you share your data?
Sorry, something went wrong.
Any update?
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Hi,
I don't know why but regardless whether I use:
lwf.SetFrameRate(15);
it gets ignored by animation and it is played with some crazy fast rate.
I'm using it in this code:
public Camera camera;
void Start()
{
string dir = string.Format("{0}.swf/", "Canibals");
string path = dir + "Canibals";
Load(path:path, texturePrefix:dir, camera:camera);
lwf.SetFrameRate(15);
}
Any help would be much much appreciated!
thank you!
The text was updated successfully, but these errors were encountered: