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Unity - issue with framerate #48

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gbelovari opened this issue Dec 23, 2013 · 2 comments
Closed

Unity - issue with framerate #48

gbelovari opened this issue Dec 23, 2013 · 2 comments

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@gbelovari
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Hi,

I don't know why but regardless whether I use:

lwf.SetFrameRate(15);

it gets ignored by animation and it is played with some crazy fast rate.
I'm using it in this code:

public Camera camera;
void Start()
{
string dir = string.Format("{0}.swf/", "Canibals");
string path = dir + "Canibals";
Load(path:path, texturePrefix:dir, camera:camera);
lwf.SetFrameRate(15);
}

Any help would be much much appreciated!

thank you!

@splhack
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splhack commented Jan 15, 2014

Hmm, lwf.SetFrameRate(15) works for me. Could you share your data?

@splhack
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splhack commented Mar 6, 2014

Any update?

@splhack splhack closed this as completed Mar 11, 2014
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