A cube-based game made using the Three.js library for WebGL.
Currently referred to as Isometric, a final name is yet to be decided
Most development happens on the gh-pages branch so the latest version can always be viewed online
(short-term tasks managed in Issues tab)
Add block types and detection for when the player is over them
Upgrades for absorbing cubes
- grow in size?
- faster, stronger?
Want to help out? Code, level designs, textures, music and ideas are all welcome!