Context Menus have been around a long time (http://en.wikipedia.org/wiki/Context_menu#History).
In almost all systems, they are implemented as an ordered list of (at most)
(icon, text) (seperator)
This is ripe for re-evaluation. First-person shooters demonstrate the power of using icons instead of text.
Other problems with text menus:
- text isn't always clear about what is going to happen
- text menus can be hard to click on mobile... "poking a sausage"
- text menus use lots of space.
We can solve this by allowing HTML into right-click menus.
As a demonstration: