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PREFIX = $(PNDSDK)
TOOLS = bin
TARGET = arm-none-linux-gnueabi-
INCLUDE = $(PREFIX)/usr/include
LIBRARY = $(PREFIX)/usr/lib
CC = $(PREFIX)/$(TOOLS)/$(TARGET)gcc
CXX = $(PREFIX)/$(TOOLS)/$(TARGET)g++
NEON = -mcpu=cortex-a8 -mfpu=neon -ftree-vectorize -mfloat-abi=softfp -ffast-math -fsingle-precision-constant -fno-inline-functions
OPT = -O2 $(NEON) -DTARGET_PANDORA -DSDL_VIDEO_OPENGL_ES -DGLdouble=GLfloat -DSDL_GL_SwapBuffers=EGL_SwapBuffers
include Makefile.common
#add port specific files to the file list, an extra set will lead to failure during linking!
objects += eglport.o
%.o : src/%.cpp
$(CXX) -DIMPLEMENT_SAVE_PNG -fno-inline-functions -g $(OPT) -I$(INCLUDE) -I$(INCLUDE)/SDL -D_GNU_SOURCE=1 -D_REENTRANT -Wnon-virtual-dtor -Wreturn-type -fthreadsafe-statics -c $<
%.o : src/%.c
$(CC) -DIMPLEMENT_SAVE_PNG -fno-inline-functions -g $(OPT) -I$(INCLUDE) -I$(INCLUDE)/SDL -D_GNU_SOURCE=1 -D_REENTRANT -Wreturn-type -c $<
game: $(objects)
$(CXX) -s $(OPT) -L$(LIBRARY) -Wl,-rpath=$(LIBRARY) -D_GNU_SOURCE=1 -D_REENTRANT -Wnon-virtual-dtor -Wreturn-type -lSDLmain -lSDL -lGLES_CM -lGLUES_CM -lIMGegl -lEGL -lsrv_um -lX11 -lXau -lXdmcp -lSDL_image -lSDL_ttf -lSDL_mixer -lts -lpng12 -ljpeg -lz -lfreetype -lmad -ltiff -lboost_regex-mt -lboost_system-mt -lpthread -fthreadsafe-statics $(objects) -o game
server: $(server_objects)
$(CXX) -fno-inline-functions -g $(OPT) -L/sw/lib -D_GNU_SOURCE=1 -D_REENTRANT -Wnon-virtual-dtor -Wreturn-type -L/usr/lib `sdl-config --libs` -lSDLmain -lSDL -lGL -lGLU -lSDL_image -lSDL_ttf -lSDL_mixer -lboost_regex-mt -lboost_system-mt -lboost_thread-mt -lboost_iostreams-mt -fthreadsafe-statics $(server_objects) -o server
formula_test: $(formula_test_objects)
$(CXX) -O2 -g -I/usr/include/SDL -D_GNU_SOURCE=1 -D_REENTRANT -DUNIT_TEST_FORMULA -Wnon-virtual-dtor -Wreturn-type -L/usr/lib -lSDL -lGL -lGLU -lSDL_image -lSDL_ttf -lSDL_mixer -lboost_regex src/formula.cpp $(formula_test_objects) -o test
wml_modify_test: $(wml_modify_test_objects)
$(CXX) -O2 -g -framework Cocoa -I/usr/local/include/boost-1_34 -I/sw/include/SDL -Isrc/ -I/usr/include/SDL -D_GNU_SOURCE=1 -D_REENTRANT -DUNIT_TEST_WML_MODIFY -Wnon-virtual-dtor -Wreturn-type -L/usr/lib -lboost_regex src/wml_modify.cpp $(wml_modify_test_objects) -o test
wml_schema_test: $(wml_schema_test_objects)
$(CXX) -O2 -g -framework Cocoa -I/usr/local/include/boost-1_34 -I/sw/include/SDL -Isrc/ -I/usr/include/SDL -D_GNU_SOURCE=1 -D_REENTRANT -DUNIT_TEST_WML_SCHEMA -Wnon-virtual-dtor -Wreturn-type -L/usr/lib -lboost_regex src/wml_schema.cpp $(wml_schema_test_objects) -o test
update-pot:
utils/make-pot.sh > po/frogatto.pot
%.po: po/frogatto.pot
msgmerge $@ po/frogatto.pot -o $@.part
mv $@.part $@
LINGUAS=de es fr it pt_BR ru zh_CN
update-po:
(for lang in ${LINGUAS}; do \
${MAKE} po/$$lang.po ; \
done)
update-mo:
(for lang in ${LINGUAS}; do \
mkdir -p locale/$$lang/LC_MESSAGES ; \
msgfmt po/$$lang.po -o locale/$$lang/LC_MESSAGES/frogatto.mo ; \
done)
clean:
rm -f *.o game