An ultra-lightweight javascript framework for building small mobile apps the way you like
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package.json Updated files for Grunt and linting Jan 5, 2014


A lightweight JS framework for building simple mobile HTML5 applications

Getting Started

Download the production version or the development version.

The files you need to start working are in the src folder. It even includes the dependencies except for jQuery.

In your web page you can attach Andraia's methods to any object.

<div id="game-cube"></div>
<script src="src/Andraia.min.js"></script>
var myApp = new Andraia('game-cube');


Loading Andraia

You need an element with an id attribute in order for Andraia to work. The element is where all the views will be loaded.

<div id="game-cube"></div>

With that element in place (you can use whatever id you like), you can initiate the framework.

var myApp = new Andraia('game-cube');

You can initialize the app with a number of app-specific settings.

Here are all settings with their default values and definitions:

var myApp = new Andraia('game-cube', {
  'templateDirectory': 'templates/' // String - The directory for storing templates to be loaded as views
  'enablePageslider': true          // Boolean - Turns on or off the PageSlider script for hardware-accelerated CSS transitions
  'enableFastclick': true           // Boolean - Turns on or off FastClick which is used in PageSlider
  'enableRouter': true              // Boolean - Use an automatic router by default. Turn it off to use your own
  'maxHistory': 8                   // Integer - Maximum number of hashes to be stored in history
  'templateEngine': ''              // String [underscore|mustache|handlbars|ejs] - Library that will compile templates
  'pageTransitionSpeed': 0.25       // Float - How fast pages transition via CSS


Models are easy.

myApp.registerModel('User', function() {

  // To illustrate which elements within this function are private 
  // and which are public they have been named accordingly. These 
  // names are not required.
  var _public = {},
    _private = {};
  // Initiate the model with some properties
  _private.firstName = "Enzo";
  _private.lastName = "Matrix";

  _public.fullName = function() {
    return _private.firstName + ' ' + _private.lastName;

  // It is important you return an object with the properties and 
  // methods which are publically accessible.
  return _public;

A model is essentially a javascript function. It can contain public and private properties. As long as it is returned in an object, it is accessible where that model is loaded.

To load a model:

var user = myApp.loadModel('User');
console.log("User's name:", user.fullName() );

As long as your model is a function and it returns something you can design it however you like.


You can load a view with a controller for each page of your app.

The template can come from your HTML

<script id="loginView" type="text/html">
    <button type="submit">
      Log in

The first parameter is the name of the ID of the HTML element.

The second parameter is the controller function that will handle bindings and data.

var loginCtrl = function() {
app.view('loginView', loginCtrl);


You can actually use whatever you for templating. In fact, Andraia supports basic templating for Underscore, Mustache, Handlebars, and EJS out of the box. To enable templating for on of the options above:

var myApp = new Andraia('game-cube', {'enableUnderscore': true});

Let's say you wish to write your own function to compile your templates.

myApp.registerTemplating(function(template, data){
  var dataIndex, regexPattern;

  for (dataIndex in data) {
    regexPattern = new RegExp('{{\\s*' + dataIndex + '\\s*}}', 'gi');
    template = template.replace(regexPattern, data[dataIndex]);

  return template;

The template function takes two parameters always. The HTML as a string and data as an object.

By adding the template function Andraia will automatically render the template substituing your template values. Using the example above

In your HTML template

<div id="loginView">
  <p>Welcome <%= format %></p>
var loginCtrl = function() {
var loginData = {
  "format": "Game Sprite"
app.view('loginView', loginCtrl, loginData);

The value for loginData in this example is a javascript object. You can also pass in a function that returns a javascript object. Something like:

app.registerView('userProfileView', null, function() {
  return app.loadModel('users');


In lieu of a formal styleguide, take care to maintain the existing coding style. Add unit tests for any new or changed functionality. Lint and test your code using Grunt.

Also, please don't edit files in the "src" subdirectory as they are generated via Grunt. You'll find source code in the "dev" subdirectory!

Release History

January 20, 2014 - Ongoing Alpha release


Copyright (c) 2014 Gregory Pike Licensed under the MIT license.