HTML 5 Audio Spriting
An attempt to get working cross browser audio spriting with iOS support. Heavily incoprates techniques found in Remy Sharp's awesome post on the topic.
- IE 9 is BROKE. So far, setting the currentTime yields unpredictable and way off results.
- For consistent playback, keep your minimum clip length to 0.5 seconds... maybe longer.
- Looping SUCKS. Use only on longer clips, where your're ok with a slight hiccup.
- Pause/Resume functionality only works in single-track mode, or on the last played audioClip in multi-track mode.