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Merge pull request #34 from grim3212/dev
Add in Cage mob rendering
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<h2>Changes</h2> | ||
<ul> | ||
<li>Add in boomerangs</li> | ||
<li>These can be thrown and will return to you after they reach their max distance</li> | ||
<li>These can also activate buttons and levers by default as well as do damage to mobs</li> | ||
<li>Boomerangs can also pick up items as seen below</li> | ||
<li>Cage blocks from decor can now accept a pokeball as input and will render the mob currently caught inside the cage.</li> | ||
<li>Change Pokeball to retrieve entity names better.</li> | ||
<li>The current method will still work but it will change when you throw a new pokeball.</li> | ||
<li>Add in black diamond and steel multitools.</li> | ||
</ul> | ||
<img src="http://i.imgur.com/Rp0Uf6v.png"> | ||
<h2>Bug Fixes</h2> | ||
<ul> | ||
<li>Fix blocks not dropping for hedge blocks</li> | ||
<li>Fix buckets not returning when used in milk crafting</li> | ||
</ul> | ||
<img src="http://i.imgur.com/XtDuRV3.png"> |
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