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Merge remote-tracking branch 'df/master'
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	league/rewrites.js
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grundprinzip committed Oct 19, 2011
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28 changes: 28 additions & 0 deletions Changelog.md
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# Changelog

### 0.2

* League: Added simple ruleset and sample configs
* League: Added tos page
* League: Added guide page
* League: Updated feed icons
* League: Updated badge icons
* League: Added final goal delay
* League: Refined MediaQuery rule
* League: Updated graph
* League: Performance optimized calculations
* WebApp: Added optional hashtags for tweets
* WebApp: Added settings screen
* WebApp: Replaced rev.json with entry in config
* Arduino: Added support for Ethernet
* Arduino: Improved error handling
* Updated express to 2.4.6
* Updated socket.io to 0.8.4
* Minor fixes

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### 0.1.1a

* Improved stability

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### 0.1.1

* Updated socket.io to 0.7.9
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27 changes: 17 additions & 10 deletions README.md
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# Digital Foosball #

Bringing the analog foosball table into the digital age.

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This is german engineering, so please read all instructions carefully. :-)


## Idea & Philosophy ##
Bringing the analog foosball table into the digital age.
Because the web is our DNA, we're using Web Technologies to get it online. We also want to make usage of the latest and greatest HTML5/CSS3 technologies to show what's possible today. The idea is from the future, so is the software.
## Background ##
Because the web is our DNA, we're using Web-Technologies to get it online. We also want to make usage of the latest and greatest HTML5/CSS3/JavaScript technologies to show what's possible today. We're using this project as a Technology-Demo.

Of course is our Agency Foosball Table also powered by this software and it's daily used by dozens of people - and ourselves. So we make sure it's always usable and fun...


## Which modules are included ##
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## Q&A ##

### Which platform do you support? ###
With keeping the philosophy in mind, we have chosen Webkit-based Browsers as developing target. It has the widest support of HTML5 and CSS3 standards and is available on many platforms (Chrome, Safari and Android, iOS) and it's super fast.
To work with bleeding edge technologies, we have chosen Webkit-based Browsers as developing target. It has the widest support of HTML5 and CSS3 standards and it's available on many platforms (Chrome, Safari and Android, iOS). Additionally it's rendering and developing super fast.

### What about other current browsers? ###
If we have used un-released HTML5/CSS3 features we've added them using all known vendor extensions. So if other engines implements these feature too, it will work like a charm. We won't add further support to keep the code as sleek and fast as possible.
We have used vendor extensions for HTML5/CSS3 draft features. So if other engines implement these feature too, it will work like a charm. We won't do further support to keep the code as sleek and fast as possible.

### Will you add support for older browsers? ###
To stay in line with the philosophy: nope.
Nope. And we won't add it at all.

### Which Browser do you recommend? ###
The developers are Apple Fanboys, so we recommend newest Safari and iPhone. :-)

### Is there more help? ###
Checkout the [Wiki](https://github.com/sinnerschrader/digitalfoosball/wiki)

### I want to contribute ###
That's great. Before you start coding, just send us a message with your plan. We have already a feature roadmap in mind. See also the Wiki-Page of [Upcoming Features](https://github.com/sinnerschrader/digitalfoosball/wiki/Upcoming-Features). This should avoid double coding...

### I'd like to connect it to Skynet ###
That's fine for us.

### Is there more help ###
Checkout the [Wiki](https://github.com/sinnerschrader/digitalfoosball/wiki)

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You've read all instructions? Well done.
You've read all instructions? Well done.
Viel Spaß mit dem Projekt.

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