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<?xml version="1.0" encoding="utf-8" standalone="yes"?> |
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<doc> |
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<members> |
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<assembly> |
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<name>UnityEngine.Advertisements</name> |
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</assembly> |
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<member name="T:UnityEngine.Advertisements.Advertisement"> |
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<summary> |
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<para>Unity Ads.</para> |
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</summary> |
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</member> |
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<member name="P:UnityEngine.Advertisements.Advertisement.debugLevel"> |
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<summary> |
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<para>Controls the amount of logging output from the advertisement system.</para> |
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</summary> |
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</member> |
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<member name="P:UnityEngine.Advertisements.Advertisement.gameId"> |
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<summary> |
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<para>Returns the game identifier for the current platform.</para> |
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</summary> |
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</member> |
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<member name="P:UnityEngine.Advertisements.Advertisement.isInitialized"> |
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<summary> |
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<para>Returns whether the advertisement system is initialized successfully.</para> |
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</summary> |
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</member> |
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<member name="P:UnityEngine.Advertisements.Advertisement.isShowing"> |
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<summary> |
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<para>Returns whether an advertisement is currently being shown.</para> |
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</summary> |
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</member> |
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<member name="P:UnityEngine.Advertisements.Advertisement.isSupported"> |
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<summary> |
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<para>Returns if the current platform is supported by the advertisement system.</para> |
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</summary> |
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</member> |
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<member name="P:UnityEngine.Advertisements.Advertisement.testMode"> |
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<summary> |
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<para>Returns whether the testing mode is enabled.</para> |
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</summary> |
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</member> |
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<member name="T:UnityEngine.Advertisements.Advertisement.DebugLevel"> |
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<summary> |
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<para>Player debug message level.</para> |
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</summary> |
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</member> |
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<member name="F:UnityEngine.Advertisements.Advertisement.DebugLevel.Debug"> |
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<summary> |
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<para>Prints all debugging messages.</para> |
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</summary> |
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</member> |
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<member name="F:UnityEngine.Advertisements.Advertisement.DebugLevel.Error"> |
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<summary> |
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<para>Prints all error messages.</para> |
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</summary> |
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</member> |
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<member name="F:UnityEngine.Advertisements.Advertisement.DebugLevel.Info"> |
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<summary> |
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<para>Prints all informational messages.</para> |
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</summary> |
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</member> |
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<member name="F:UnityEngine.Advertisements.Advertisement.DebugLevel.None"> |
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<summary> |
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<para>Prints out no debugging output.</para> |
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</summary> |
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</member> |
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<member name="F:UnityEngine.Advertisements.Advertisement.DebugLevel.Warning"> |
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<summary> |
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<para>Prints out warnings.</para> |
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</summary> |
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</member> |
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<member name="M:UnityEngine.Advertisements.Advertisement.Initialize(System.String)"> |
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<summary> |
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<para>Manually initializes the advertisement system. Normally this is done from editor, and you should only call this method if you have disabled UnityAds from the Editor settings in Connect window.</para> |
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</summary> |
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<param name="appId">Your game id. You can see a list of your registered games at the UnityAds admin site.</param> |
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<param name="testMode">In test mode, you will see test advertisement. Can be overruled by settings in the admin site for game.</param> |
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</member> |
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<member name="M:UnityEngine.Advertisements.Advertisement.Initialize(System.String,System.Boolean)"> |
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<summary> |
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<para>Manually initializes the advertisement system. Normally this is done from editor, and you should only call this method if you have disabled UnityAds from the Editor settings in Connect window.</para> |
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</summary> |
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<param name="appId">Your game id. You can see a list of your registered games at the UnityAds admin site.</param> |
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<param name="testMode">In test mode, you will see test advertisement. Can be overruled by settings in the admin site for game.</param> |
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</member> |
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<member name="M:UnityEngine.Advertisements.Advertisement.IsReady"> |
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<summary> |
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<para>Returns whether an advertisement is ready to be shown. Zones are configured per game in the UnityAds admin site, where you can also set your default zone.</para> |
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</summary> |
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<param name="zoneId">Optional zone identifier. If not specified, your default zone specified in UnityAds server-side admin settings will be used.</param> |
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</member> |
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<member name="M:UnityEngine.Advertisements.Advertisement.IsReady(System.String)"> |
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<summary> |
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<para>Returns whether an advertisement is ready to be shown. Zones are configured per game in the UnityAds admin site, where you can also set your default zone.</para> |
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</summary> |
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<param name="zoneId">Optional zone identifier. If not specified, your default zone specified in UnityAds server-side admin settings will be used.</param> |
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</member> |
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<member name="M:UnityEngine.Advertisements.Advertisement.Show"> |
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<summary> |
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<para>Show an advertisement in your project.</para> |
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</summary> |
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<param name="zoneId">Optional zone identifier. If not specified, your default zone specified in the admin settings will be used.</param> |
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<param name="options">Specify e.g. callback handler to be called when video has finished.</param> |
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</member> |
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<member name="M:UnityEngine.Advertisements.Advertisement.Show(System.String)"> |
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<summary> |
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<para>Show an advertisement in your project.</para> |
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</summary> |
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<param name="zoneId">Optional zone identifier. If not specified, your default zone specified in the admin settings will be used.</param> |
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<param name="options">Specify e.g. callback handler to be called when video has finished.</param> |
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</member> |
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<member name="M:UnityEngine.Advertisements.Advertisement.Show(System.String,UnityEngine.Advertisements.ShowOptions)"> |
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<summary> |
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<para>Show an advertisement in your project.</para> |
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</summary> |
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<param name="zoneId">Optional zone identifier. If not specified, your default zone specified in the admin settings will be used.</param> |
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<param name="options">Specify e.g. callback handler to be called when video has finished.</param> |
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</member> |
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<member name="T:UnityEngine.Advertisements.ShowOptions"> |
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<summary> |
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<para>Collection of options that can be passed to [[Advertisements.Show]] to modify advertisement behaviour.</para> |
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</summary> |
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</member> |
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<member name="P:UnityEngine.Advertisements.ShowOptions.gamerSid"> |
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<summary> |
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<para>Add a string to specify an identifier for a specific user in the game.</para> |
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</summary> |
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</member> |
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<member name="P:UnityEngine.Advertisements.ShowOptions.resultCallback"> |
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<summary> |
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<para>Callback to recieve the result of the advertisement.</para> |
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</summary> |
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</member> |
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<member name="T:UnityEngine.Advertisements.ShowResult"> |
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<summary> |
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<para>ShowResult is passed to [[ShowOptions.resultCallback]] after the advertisement has completed.</para> |
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</summary> |
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</member> |
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<member name="F:UnityEngine.Advertisements.ShowResult.Failed"> |
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<summary> |
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<para>Indicates that the advertisement failed to complete.</para> |
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</summary> |
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</member> |
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<member name="F:UnityEngine.Advertisements.ShowResult.Finished"> |
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<summary> |
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<para>Indicates that the advertisement completed successfully.</para> |
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</summary> |
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</member> |
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<member name="F:UnityEngine.Advertisements.ShowResult.Skipped"> |
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<summary> |
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<para>Indicates that the advertisement was skipped.</para> |
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</summary> |
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</member> |
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</members> |
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</doc> |