Roblox Developer · Luau / Rojo · 4+ years
I build production-grade Roblox experiences end-to-end — gameplay systems, monetization loops, custom UIs, persistence, and the boring-but-critical plumbing in between. Comfortable owning a feature from architecture to shipped Studio asset.
Open for commissions. See the featured work below, then reach out via my Roblox profile or open an issue on any repo here.
| Tycoon & simulator systems | Plot assignment, droppers, rebirth, buyable upgrades, server-authoritative purchases |
| Monetization | Gamepasses, dev products, daily rewards, playtime ladders, donation shops |
| UI / UX | Custom HUDs, modal flows, animated panels, mobile-friendly layouts |
| Data & persistence | Session-locked DataStore wrappers, schema migrations, auto-save |
| Networking | Server-authoritative remotes, anti-exploit validation, batched replication |
| Tooling | Rojo workflows, Wally packages, CI-ready project structure |
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Lightweight signal/event class for Luau — drop-in Luau · v1.0.0
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Production-grade DataStore wrapper — session locking, exponential-backoff retries, schema migrations, auto-save. Luau · v1.0.0
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Modular tycoon framework — plot assignment, droppers, buyable buttons, server-authoritative purchases. Luau · v1.0.0
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Roblox NPC behaviour — patrolling waypoint follower that dodges incoming projectiles using state-machine AI. Luau
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Languages · Luau, Lua, TypeScript Frameworks · Knit, Matter ECS, ProfileService, Promise, GoodSignal Tooling · Rojo, Wally, Rokit, selene, StyLua Studio · Custom plugins, asset pipelines, multi-place teleport flows
- Roblox · profile
- GitHub · open an issue on any of my repositories
