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28 README
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1   -==== Overview ====
  1 +==== THERE ARE MANY BRANCHES, CHECK TO PICK THE ONE YOU NEED ====
2 2
3   -This code is meant to allow playing a Snake game on the LED Light District, a monitor based on LEDs and a glass cube wall we happened to find in our temporary hackerspace.
4 3
5   -It is written in javascript.
  4 +The most important branch is serialArduino and contains the ArduinoScreen and snake game for the lld (led light district).
6 5
7   -Because testing requires seeing what is happening and the display isn't yet working I developed around a bunch of place holder screens, that I developed in branches.
  6 +see testScreen.js for use.
8 7
9   -A server screen; The second works on a node server, and is built on ogrejs (see https://github.com/guidocalvano/OgreJS )
  8 +to run:
10 9
11   -This version contains most working code. It can be found in the branch *ogrejs*
  10 +the test screen
  11 +node ./r.js testScreen.js
12 12
13   -OgreJS is a bit difficult to install and only works on mac, so contact me before working on it.
14   -
15   -
16   -A browser screen; one screen uses Raphael.js and works in the browser.
17   -
18   -It was just to get the game working. The screen might be useful but the rest should be ignored.
19   -It can be found in the branch *basicClientGameWithRaphael*
20   -
21   -Two software tasks remain:
22   -
23   - * ScreenDriver: the code to interface with the actual screen
24   - * PlayerManagement: everyone should get a turn to play
25   -
26   -Right now I am going to work on PlayerManagement
  13 +the snake game
  14 +node ./r.js main.js

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