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A small game made across Unreal/Unity/Godot/Sdl to test workflow and usage
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README.md

Build Status

Roll Goal

A small game where you have to move a ball across each levels without ever touching the ground. Based on the mini-game in The legend of Zelda : Twilight Princess.

It has been made across multiple game engines :

Engine Status
Unity Gameplay works but to improve
Unreal Engine Template base
Godot Basic gameplay
SDL2 (Using OpenGL ES3 and ECS architecture) Just started

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