Ray Tracing in One Weekend in Rust
This is an implementation of Ray Tracing in One Weekend in Rust.
To run use:
cargo run --release
and wait for the pretty picture to generate!
Renders
Here are some renders:
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This is an implementation of Ray Tracing in One Weekend in Rust.
To run use:
cargo run --release
and wait for the pretty picture to generate!
Here are some renders:
Rust raytracer based on Ray Tracing in One Weekend