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Implement possibility to use blueprints ingame #105

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gurkenlabs opened this Issue Mar 11, 2018 · 0 comments

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ghost commented Mar 11, 2018

Currently, the blueprints can only be used from the editor.

There should be an method

Environment.buildBlueprint(String blueprintName, Point2D location)

Also, the CustomEmitter implementation needs to be able to spawn emitters from code that were defined as asset.

@gurkenlabs gurkenlabs added the feature label Mar 11, 2018

@steffen-wilke steffen-wilke added this to the v0.4.13-alpha milestone Aug 5, 2018

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