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Implement "EnvironmentManager" #196
At the moment, there is no clear way to manage multiple environment instances in the engine. You always have to write something like a
Scripting some additional map behavior (e.g. onEnter, onExit, update, ...) also requires additional infrastructure. For every game that we've written with the LITIengine so far, we've always had a slightly different approach to that but the general requirement for such a unit was always there.
We should implement an
Currently, nothing is preventing an
Adding something like
@TheRamenChef Do you have any particular use-cases in mind?
Currently, I have an issue in my project where the screen flickers when the environment changes. I know how I could fix it, but it would require an