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Implement the "Environment manager" #202
This pull request solves the feature request #196.
It's now possible to attach game logic to different states of an
Using the attach method allows to execute logic in the game's main loop if the map is currently active.
Also, it is now possible to access resources via an alias which can e.g. be used for maps since they have to have a globally unique name. A map that was originally loaded via:
Can the "get map by name" bit use a separate method?