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SDL Tunneler v.1.1.1 ==================== SDL Tunneler was made by Taneli Kalvas <email@example.com> All source code copyright (c) 2004 Taneli Kalvas, -- SDL Tunneler is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. SDL Tunneler is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with SDL Tunneler; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA -- SDL Tunneler is a clone of legendary DOS-game called tunneler! The original tunneler was made by Geoffrey Silverton in 1991. In the game two players using the same keyboard and the same screen each control an underground tank. Goal is to find and destroy the opponent's tank. Since only small part of the map is displayed on the split screen, you might actually have some searching to do. The SDL tunneler was made by Taneli Kalvas in 2003. I ported this game because I think it is great fun and wanted a native linux version of this game (The real reason is that I was bored and I wanted to test the SDL library). Tech ---- Original tunneler was designed to run on a 6 MHz PC with some kind of color graphics adapter. The original game ran in 80x50 text mode using 16 colors of the text mode and a specially designed font to achieve a 160x100 "graphics" mode. The new SDL tunneler uses stardard graphics modes provided by SDL library. The game only uses ANSI C and SDL functions so you should be able to compile the game for any platform supported by SDL. I have compiled tunneler for linux and win32. Installation and configuring ---------------------------- The compilation uses GNU autotools. To configure for compilation, do './configure' with the necessary parameters to indicate installation location. Then do 'make' to compile and 'make install' to install the binary. The game should compile in windows if the configure script defines a 'WIN32=1' tag, if not then I hope someone can fix the configure script to do so. I will not touch windows computers! When you start the game for first time it will run in a window with 800x600 resolution. You can change the video mode in settings menu or you can use command linux parameters -w, -h and --fullscreen. You can also change the keyboard bindings in the settings menu. The game saves the parameters to ~/.tunnelerrc in linux and to tunneler.ini in windows. Happy Tunneling! -- Taneli Kalvas <firstname.lastname@example.org>, June 5th 2008