TMX Map parser for Tiled map engine in CSharp
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TmxCSharp NuGet Distribution Dec 13, 2013
.gitignore Initial import of existing code, license, readme Jan 14, 2013 Initial import of existing code, license, readme Jan 14, 2013 Changed getting started Dec 11, 2013


A TMX Map parser for Tiled map engine written in C#.

Goal of Library:

  • Easy to use
  • Use Classes to eliminate the possibility of accidental struct copies
  • Reasonably fast

Potential Uses:

  • Orthographic (2D looking straight-on) Tile Engines in C#
  • Easy to integrate with OpenTK or XNA

Runtime Requirements:

  • .net 4, .net 4 client profile, or .net 4.5 (default)


  • MIT (see

Features Supported:

  • Multiple Tile Layers
  • Multiple Tile Sets
  • Sanity checks on data
  • Base64 + zlib/gzip/or no compression
  • CSV format
  • XML format
  • Method for providing a different location for the tile images (instead of the one the map editor was given)

Features Not Yet Supported:

  • Properties
  • Isometric (I have only attempted orthogonal)
  • Object layers
  • Flags on tiles. They get dropped and the tile id is corrected. Horizontal, vertical, and diagonal flipping is parsed but no indication is given on the output model.
  • Using the path that the map editor gave for each tileset instead of different location provided.
  • Needs commenting and refactoring of the code.
  • Persisting map data back to a .tmx file

External Links:

Tiled github page -

Tiled home page -

List of supported parsers -

Getting Started:

SORRY! This section is undergoing a rewrite due to recent refactoring. A new open source tile engine will be released soon including support for TmxCSharp.

That said, the library is pretty straight-forward. Look here first: