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The HUD should overlay the game as little as possible. If anything happens in the left corner or y>=500, we can't see the action & players anymore.
Camera movements should fix that, but for the vertical part, the HUD should be on top of nothing, and the game should be above it.
The text was updated successfully, but these errors were encountered:
New HUD is completely "liquid", meaning it will take up 1/6th of the view at the bottom of the screen, while the viewport will show on the remaining 5/6th
The HUD should overlay the game as little as possible. If anything happens in the left corner or y>=500, we can't see the action & players anymore.
Camera movements should fix that, but for the vertical part, the HUD should be on top of nothing, and the game should be above it.
The text was updated successfully, but these errors were encountered: