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Revised STATUS, TODO.

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1 parent 956cab0 commit 1ed8afcb079820eca850a93c47c000a84d523a61 @gzorin committed Dec 25, 2011
Showing with 2 additions and 6 deletions.
  1. +0 −4 STATUS
  2. +2 −2 TODO
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4 STATUS
@@ -3,10 +3,6 @@ yet (the RSX is capable of supporting most of them):
* Full GLSL support. Currently, GLSL and Cg shaders can be compiled offline and
used with a OpenGL ES 2 style API.
-* Instanced draw commands.
-* Framebuffer objects and multiple render targets.
-* glQuery*() objects.
-* Point sprites.
* A variety of capabilities related to texture maps (rectangular and
cube textures, the behavior of glPixelStore, copying from the
framebuffer, mipmap generation, and texture formats, including
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4 TODO
@@ -38,7 +38,7 @@ x implement glTexStorage*()
- Make it possible to work with non-EGL configured display.
-- Move object storage from globals to context.
+x Move object storage from globals to context.
- Support multiple contexts with shared objects.
@@ -51,4 +51,4 @@ x Add libstdc++.a to libGL.a, so that client code doesn't need to use g++ to
x Vertex program textures
-- Query objects
+x Query objects

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