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Game Starts for X4 Foundations to add PHQ, SETA, and more
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DragonStarts - Gamestarts for X4 Foundations

This mod adds 7 several new game starts to X4 Foundations. They allow you to skip progressively more of the beginning phases of the game by providing better ships, money, SETA, and blueprints.

Instead of directly adding money, you get a number of the most valubale crystals in the inventory at start. That way if you don't want the easy money, you can just dump them and not be tempted.

Using the PHQ (or "Where's the research thingy?")

You need to build a dock onto the PHQ, land there, and go talk to the Boron. Take the transporter to the Science Labratory. This makes the research menu available.

The Starts

1: Basic

You start in an Eclipse Vanguard loaded out with MK3 engines, and shields, 4 gatling guns, and the Docking computer MK2. You have 20,000 credits and the SETA. You are located in Argon Prime between the shipyard and highway. The PHQ is near the inactive jump gate, about 100km away from you.

2: Poor

Basic plus between 10 and 80 of the $250k/ea crystals in your inventory. Enough to start traders working for you.

3: Poor Producer

Poor plus a good production set of blueprints.

Blueprints are expanded from the basic set to include the "E" large dock, Teladi and Argon Large size storage modules, Argon claim and defence disc, all the biological plants, including illegals, all the basic material refineries, and Teladi shield and Argon turret blueprints to load out the defence discs.

4: Comfy Producer

Poor Producer, but with between 80 and 200 crystals in inventory. An Albatross builder, well set up. Added blueprints for the ship building modules in S/M, L, and XL sizes.

5: Seedling Magnate

Comfy Producer set up, plus blueprints for all the intermediate and final production modules. Just the thing to build an independant empire and wipe out the rest of the map.

The production modules are all Argon, "Refined Metals" users instead of Teladi, if that matters.

Between 2,000 and 4,000 crystals in inventory.

6: Rank Cheating

Seedling Magnate plus: habitat modules (L for TEL/PAR, M habs for ARG), blueprints for a selection of ships and full gear to kit them out.

Ship blueprints:

  • XL: Albatross Vg, Colossus Snt, Teladi resupply
  • L: Odyseuss Vg, Shuyaku Snt, Helios Vg, paranid gas and mineral miners
  • M transport: Vulture Snt, Hermes Vg, Demeter Vg, Minotaur Raider
  • M miner: paranid gas and mineral miners
  • M fighter: Gorgon Vg, Cerberus Vg, Nemesis Vg, Minitaur Snt
  • S transport: Tethys Vg
  • S fighter: Pegasus Vg, Nodan Vg, ANT Pulsar

7: Cheating, but without the PHQ

As it says on the tin, as "Rank Cheating" above, but no PHQ. The PHQ mission should still be available.

X: test

Test platform start, marked in the source for easy user hacking. (Edit md/DragonStartSetup.xml)

All the 'Rank Cheating' stuff, as well as:

  • another builder, and a Shuyaku with a load of ecells, hull parts, and claytronics.
  • teleport and module hacking research done (you can use teleport right from the beginning)
  • open map (know every station/object in the galaxy at start)
  • AdvSats on all gates (but not accelerators)
  • Trade subscriptions to all freindly faction stations
  • several HOP ship blueprints to give your yards income

NOTE: the map is not updated at every game load as with the OpenMap mod, when factions build stations after the game starts, you will have to find out about them normally. Trade subscriptions likewise, anything not there at start, you have to arrange your own.

Also see my other x4f mods

v2.1 changes

  • fix missing Helios, add resupply
  • add moar ships to test start
  • correct docs

v2 changes

  • Fixed PHQ mission being offered when PHQ had been given already. (thanks to mewosmith for help fixing that and apologies to those bitten by that bug)
  • add Ion Blaster weapon blueprint to cheat level starts
  • add Teladianium refinery blueprint
  • significant code reorganization
  • (slightly) MOAR crystals at all levels
  • Added starts 2a and b, 3a, X

Installing and Using

Dowload this project as a .zip file. Unpack that into the X4 extensions/ folder. This may vary from machine to machine but Steam/steamapps/common/X4/extensions should get you started. It's ok if it's named dragonstarts-master/. The new starting options should appear as options under "New Game" when you next start X4.

This should be compatible with most other mods, and vanilla, as it doesn't change anything about gameplay.

Thanks for the work they shared to to BoostHungry for ArgonCitizenStart and alexalsp for Open Map

Not Copyrighted 2019 by Mark Lamb; dedicated to the Public Domain

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