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This is a repository containing a backup and a list of several documentation that I found on the Internet while developing my gameboy emulator.
A gameboy emulator, written in C with an optional tetris AI and Julia API
A 2x2x2 rubiks cube solver written in rust
Julia set rendered using Julia Lang
C implementation of Knuth's dancing links algorithm
This is my personal attempt on reverse engineering the Tetris gameboy.
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