Reverse Engineering the GameBoy Tetris
This is my first attempt at rever engineering something "big".
The tools and documentations that I used are listed below:
There data folder contains a dump from my own emulator with the code that was executed during a test.
Each line corresponds to one byte at the address space of the gameboy. Empty lines mean:
- That there is code that wasnt executed
- That there is data there
- Or that in the line before there was an instruction that was more than 1 byte long
All the code related comments is stored as a comment in the respective line. For functions I added a small header with some info.
If you want to do so, plase do a pull request. You can also findme on EmuDev's Slack.
This work is released in a CC-BY-SA license.