Biter evolution factor is set by progress through the research tree
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README.md

Research causes evolution

Replaces vanilla enemy evolution (time/pollution/spawner kills) with a new evolution mechanic: unlocking technologies now increases biter evolution!

In my view, this makes for a better pace through the game. It's common in vanilla for players to devote almost all their resources to research, and rush through the technology tree and barely experience mid-game technologies before they move on. Now, rushing technology isn't necessary to keep up with biters; in fact it is a bad idea if you haven't built up your defenses!

Note: this mod was adopted by H8UL from version 16.3.0 and completely rewritten in 16.4.0. Credit to admo for the original mod.

Features

  • Technology effects on evolution shown in tech tree
  • Startup setting to decide whether evolution effects are weighted to early tech, late tech, or equal for all techs
  • Startup setting to control whether upgrade technologies effect evolution