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  1. Computational Geometry Unity library with implementations of intersection algorithms, triangulations like delaunay, voronoi diagrams, polygon clipping, bezier curves, ear clipping, convex hulls, me…

    C# 504 73

  2. A collection of programming patterns in Unity with examples when to use them. These are primarily from the book "Game Programming Patterns," but translated from C++ to C#

    C# 567 78

  3. Simulation of self-driving vehicles in Unity. This is also an implementation of the Hybrid A* pathfinding algorithm which is useful if you are interested in pathfinding for vehicles.

    C# 146 54

  4. Learn how to make realistic bullets with bullet drop in Unity

    C# 38 11

  5. Make a realistic boat in Unity

    C# 27 16

  6. Basic implementation of a tornado (twister) that can interact with the environment

    C# 6

174 contributions in the last year

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Contribution activity

December 1, 2021

Habrador has no activity yet for this period.
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