master
Commits on Jun 23, 2018
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Framebuffer: Fixed rendering depth to texture.
benben committedJun 23, 2018
Commits on Jun 17, 2018
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Removing obsolete and unused sources.
benben committedJun 17, 2018
Commits on Jun 16, 2018
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Logger: Possible fix for later compiler versions possibly fixing issue …
…#3.
benben committedJun 16, 2018
Commits on May 11, 2018
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Shader: Adding and changing varying and sampler names for enhanced co…
…mpatibility.
benben committedMay 11, 2018
Commits on May 10, 2018
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Fixing a syntax issue in the logging operators causing possible probl…
…ems with other compiler versions - closes #3.
benben committedMay 10, 2018 -
Upgrading shader script version differences, fixing rendering and pri…
…nting compile messages- closes #5.
benben committedMay 10, 2018
Commits on Sep 25, 2015
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Benjamin Pickhardt committed
Sep 25, 2015
Commits on Jun 30, 2013
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Now using frame-buffered render pipeline and adding stereoscopic rend…
…ering support for HMD with fish-eye lenses. Changing projection/merge shader would enable different output device projections including red-blue/red-green color separation.
Benjamin Pickhardt committedJun 30, 2013 -
GLFramebuffer: Changing parameter for buffer wrap mode to support any…
… mode.
Benjamin Pickhardt committedJun 30, 2013
Commits on Jun 29, 2013
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GLFramebuffer: Adding parameters for buffer wrap repeat and clamp.
Benjamin Pickhardt committedJun 29, 2013 -
GLFramebuffer: Adding isBuiltin method for testing for a native built…
…in frame-buffer.
Benjamin Pickhardt committedJun 29, 2013 -
GLFramebuffer: Adding Constructor and init-option to use as a proxy f…
…or the builtin frame-buffer.
Benjamin Pickhardt committedJun 29, 2013 -
GLFramebuffer: Re-enable builtin frame-buffer after initialization.
Benjamin Pickhardt committedJun 29, 2013 -
GLFramebuffer: Adding initial class version for offscreen rendering.
Benjamin Pickhardt committedJun 29, 2013
Commits on May 19, 2013
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Project: Updating configuration.
Benjamin Pickhardt committedMay 19, 2013 -
Benjamin Pickhardt committed
May 19, 2013 -
Benjamin Pickhardt committed
May 19, 2013
Commits on May 5, 2013
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BatchMission: Spawning mechs with weapons and factions/enemies works.
Benjamin Pickhardt committedMay 5, 2013
Commits on May 4, 2013
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BatchMission: Work in progress for mission script loading.
Benjamin Pickhardt committedMay 4, 2013
Commits on Apr 28, 2013
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Gamepad: Updating help regarding fitting game pads.
Benjamin Pickhardt committedApr 28, 2013 -
Gamepad: Normalizing input for a mass produced highly available analo…
…g controller that can be connected to the pc - version 3 directly by usb or version 2 using a to-usb-converter (referred to as gp3 and gp2 hereafter).
Benjamin Pickhardt committedApr 28, 2013
Commits on Mar 10, 2013
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GameMain: Simplifying threading forking threads that just call a meth…
…od within the current instance.
Benjamin Pickhardt committedMar 10, 2013 -
Main: Cleanup encapsulating testers.
Benjamin Pickhardt committedMar 10, 2013 -
Main: Revised startup and teardown code using Main class interface.
Benjamin Pickhardt committedMar 10, 2013 -
GameMain: Cleanup, adding vertical spaces and removing loop macros.
Benjamin Pickhardt committedMar 10, 2013 -
Mission-System: Re-Moving from being a world system to being part of …
…the game main controller.
Benjamin Pickhardt committedMar 10, 2013 -
Minion: Adding empty virtual destructor to silence warning about non-…
…virtual destructor.
Benjamin Pickhardt committedMar 10, 2013
Commits on Mar 3, 2013
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Component: Adding method in preparation of custom bindings.
Benjamin Pickhardt committedMar 3, 2013 -
Game: Refactoring, using prepared Threadpool instead.
Benjamin Pickhardt committedMar 3, 2013 -
Threadpool: Refining shutdown and delete procedure - removing minions…
… at shutdown.
Benjamin Pickhardt committedMar 3, 2013 -
Util: Adding preliminary Threadpool class using minion worker threads.
Benjamin Pickhardt committedMar 3, 2013 -
Shader: Cleanup leveraging new include abilities.
Benjamin Pickhardt committedMar 3, 2013 -
Project: Updating project configuration.
Benjamin Pickhardt committedMar 3, 2013 -
Game: Refactoring, now using text buffers references.
Benjamin Pickhardt committedMar 3, 2013 -
Main: Adding missing include for cout.
Benjamin Pickhardt committedMar 3, 2013