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Commits on Jun 23, 2018

  1. Framebuffer: Fixed rendering depth to texture.

    benben
    benben committed Jun 23, 2018

Commits on Jun 17, 2018

  1. Removing obsolete and unused sources.

    benben
    benben committed Jun 17, 2018

Commits on Jun 16, 2018

Commits on May 11, 2018

  1. Shader: Adding and changing varying and sampler names for enhanced co…

    …mpatibility.
    benben
    benben committed May 11, 2018

Commits on May 10, 2018

  1. Fixing a syntax issue in the logging operators causing possible probl…

    …ems with other compiler versions - closes #3.
    benben
    benben committed May 10, 2018
  2. Upgrading shader script version differences, fixing rendering and pri…

    …nting compile messages- closes #5.
    benben
    benben committed May 10, 2018

Commits on Sep 25, 2015

  1. Application and activity.

    Benjamin Pickhardt
    Benjamin Pickhardt committed Sep 25, 2015

Commits on Jun 30, 2013

  1. Now using frame-buffered render pipeline and adding stereoscopic rend…

    …ering support for HMD with fish-eye lenses. Changing projection/merge shader would enable different output device projections including red-blue/red-green color separation.
    Benjamin Pickhardt
    Benjamin Pickhardt committed Jun 30, 2013
  2. GLFramebuffer: Changing parameter for buffer wrap mode to support any…

    … mode.
    Benjamin Pickhardt
    Benjamin Pickhardt committed Jun 30, 2013

Commits on Jun 29, 2013

  1. GLFramebuffer: Adding parameters for buffer wrap repeat and clamp.

    Benjamin Pickhardt
    Benjamin Pickhardt committed Jun 29, 2013
  2. GLFramebuffer: Adding isBuiltin method for testing for a native built…

    …in frame-buffer.
    Benjamin Pickhardt
    Benjamin Pickhardt committed Jun 29, 2013
  3. GLFramebuffer: Adding Constructor and init-option to use as a proxy f…

    …or the builtin frame-buffer.
    Benjamin Pickhardt
    Benjamin Pickhardt committed Jun 29, 2013

Commits on May 19, 2013

  1. Project: Updating configuration.

    Benjamin Pickhardt
    Benjamin Pickhardt committed May 19, 2013
  2. HMD: Preparatory changes.

    Benjamin Pickhardt
    Benjamin Pickhardt committed May 19, 2013
  3. BatchMission: Minor changes.

    Benjamin Pickhardt
    Benjamin Pickhardt committed May 19, 2013

Commits on May 5, 2013

Commits on May 4, 2013

  1. BatchMission: Work in progress for mission script loading.

    Benjamin Pickhardt
    Benjamin Pickhardt committed May 4, 2013

Commits on Apr 28, 2013

  1. Gamepad: Updating help regarding fitting game pads.

    Benjamin Pickhardt
    Benjamin Pickhardt committed Apr 28, 2013
  2. Gamepad: Normalizing input for a mass produced highly available analo…

    …g controller that can be connected to the pc - version 3 directly by usb or version 2 using a to-usb-converter (referred to as gp3 and gp2 hereafter).
    Benjamin Pickhardt
    Benjamin Pickhardt committed Apr 28, 2013

Commits on Mar 10, 2013

  1. GameMain: Simplifying threading forking threads that just call a meth…

    …od within the current instance.
    Benjamin Pickhardt
    Benjamin Pickhardt committed Mar 10, 2013
  2. Main: Cleanup encapsulating testers.

    Benjamin Pickhardt
    Benjamin Pickhardt committed Mar 10, 2013
  3. Mission-System: Re-Moving from being a world system to being part of …

    …the game main controller.
    Benjamin Pickhardt
    Benjamin Pickhardt committed Mar 10, 2013
  4. Minion: Adding empty virtual destructor to silence warning about non-…

    …virtual destructor.
    Benjamin Pickhardt
    Benjamin Pickhardt committed Mar 10, 2013

Commits on Mar 3, 2013

  1. Component: Adding method in preparation of custom bindings.

    Benjamin Pickhardt
    Benjamin Pickhardt committed Mar 3, 2013
  2. Game: Refactoring, using prepared Threadpool instead.

    Benjamin Pickhardt
    Benjamin Pickhardt committed Mar 3, 2013
  3. Threadpool: Refining shutdown and delete procedure - removing minions…

    … at shutdown.
    Benjamin Pickhardt
    Benjamin Pickhardt committed Mar 3, 2013
  4. Shader: Cleanup leveraging new include abilities.

    Benjamin Pickhardt
    Benjamin Pickhardt committed Mar 3, 2013
  5. Project: Updating project configuration.

    Benjamin Pickhardt
    Benjamin Pickhardt committed Mar 3, 2013
  6. Game: Refactoring, now using text buffers references.

    Benjamin Pickhardt
    Benjamin Pickhardt committed Mar 3, 2013
  7. Main: Adding missing include for cout.

    Benjamin Pickhardt
    Benjamin Pickhardt committed Mar 3, 2013
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