diff --git a/Assets/Materials/Gunparts/Coil/CoilWire.mat b/Assets/Materials/Gunparts/Coil/CoilWire.mat index 571484072..1ce4c1836 100644 --- a/Assets/Materials/Gunparts/Coil/CoilWire.mat +++ b/Assets/Materials/Gunparts/Coil/CoilWire.mat @@ -19,7 +19,7 @@ Material: m_LightmapFlags: 4 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 - m_CustomRenderQueue: -1 + m_CustomRenderQueue: 2000 stringTagMap: {} disabledShaderPasses: [] m_LockedProperties: @@ -126,7 +126,7 @@ Material: - _Metallic: 0 - _OcclusionStrength: 1 - _Parallax: 0.005 - - _QueueControl: 0 + - _QueueControl: 1 - _QueueOffset: 0 - _ReceiveShadows: 1 - _SHADOWS_SOFT: 1 diff --git a/Assets/Materials/Gunparts/DDR/WireDdr.mat b/Assets/Materials/Gunparts/DDR/WireDdr.mat index c5b9f9a2c..c0e65c247 100644 --- a/Assets/Materials/Gunparts/DDR/WireDdr.mat +++ b/Assets/Materials/Gunparts/DDR/WireDdr.mat @@ -24,15 +24,12 @@ Material: m_Shader: {fileID: -6465566751694194690, guid: c5f92ba5fc8552c4dacafaa631cd2fb8, type: 3} m_Parent: 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a/Assets/Materials/Gunparts/JIggleAntenna.mat b/Assets/Materials/Gunparts/JIggleAntenna.mat index ce4273257..97928963e 100644 --- a/Assets/Materials/Gunparts/JIggleAntenna.mat +++ b/Assets/Materials/Gunparts/JIggleAntenna.mat @@ -32,7 +32,7 @@ Material: m_LightmapFlags: 4 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 - m_CustomRenderQueue: 3000 + m_CustomRenderQueue: 2001 stringTagMap: {} disabledShaderPasses: [] m_LockedProperties: diff --git a/Assets/Materials/Gunparts/SniperJiggleMaterial.mat b/Assets/Materials/Gunparts/SniperJiggleMaterial.mat index bd194c6d3..b5f46ff84 100644 --- a/Assets/Materials/Gunparts/SniperJiggleMaterial.mat +++ b/Assets/Materials/Gunparts/SniperJiggleMaterial.mat @@ -32,7 +32,7 @@ Material: m_LightmapFlags: 4 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 - m_CustomRenderQueue: 3000 + m_CustomRenderQueue: 2001 stringTagMap: {} disabledShaderPasses: [] m_LockedProperties: diff --git a/Assets/Materials/Gunparts/Solar/Wire1.mat 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private AudioGroup soundEffect; - private VisualEffect visualEffect; + private List visualEffects = new(); private AudioSource audioSource; // Makes sure a player doesn't take damage for each hitbox @@ -29,13 +30,13 @@ public class ExplosionController : MonoBehaviour private void Start() { - if (!visualEffect) Init(); + if (visualEffects.Count < 1) Init(); } public void Init() { - visualEffect = GetComponent(); - visualEffect.enabled = false; + visualEffects = GetComponentsInChildren().ToList(); + visualEffects.ForEach(vfx => vfx.enabled = false); audioSource = GetComponent(); } @@ -47,8 +48,11 @@ public void OnDrawGizmos() public List<(RaycastHit hit, float damage)> Explode(PlayerManager sourcePlayer) { - visualEffect.enabled = true; - visualEffect.SendEvent(VisualEffectAsset.PlayEventID); + visualEffects.ForEach(vfx => + { + vfx.enabled = true; + vfx.SendEvent(VisualEffectAsset.PlayEventID); + }); soundEffect.Play(audioSource); var targets = Physics.SphereCastAll(transform.position, radius, Vector3.up, 0.01f, hitBoxLayers); var hits = new List<(RaycastHit, float)>(targets.Length); diff --git a/Assets/Scripts/Utils/Rope.cs b/Assets/Scripts/Utils/Rope.cs index 595e2403d..b4dd83875 100644 --- a/Assets/Scripts/Utils/Rope.cs +++ b/Assets/Scripts/Utils/Rope.cs @@ -33,6 +33,8 @@ public float RopeLength { get { + if (Target == null || CollisionPoints.Count < 1) + return accumulatedAnchorLength; return accumulatedAnchorLength + Vector3.Distance(Target.position, CollisionPoints[CollisionPoints.Count - 1]); } } diff --git a/Assets/Settings/URP_Asset.asset b/Assets/Settings/URP_Asset.asset index 2d85a037d..a6e100735 100644 --- a/Assets/Settings/URP_Asset.asset +++ b/Assets/Settings/URP_Asset.asset @@ -20,7 +20,7 @@ MonoBehaviour: - {fileID: 11400000, guid: 8b66153d9c4d3ff448ff5292c1cac174, type: 2} m_DefaultRendererIndex: 0 m_RequireDepthTexture: 1 - m_RequireOpaqueTexture: 0 + m_RequireOpaqueTexture: 1 m_OpaqueDownsampling: 0 m_SupportsTerrainHoles: 1 m_SupportsHDR: 1 diff 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