By: Jessica Renfro & Hadi Asghari Release: June 2021, under the Mozilla Public License v2
We Called It Earth is a participatory, digital platformer game that simultaneously creates the world it explores. Rejecting the myth of self-authorship, the avatar of this game is a black hole with a profusion of unruly limbs controlled by multiple players. Participation also occurs online, where a new planetary mythology is co-authored, and appears on a projected screen to fill in the barren landscape and help the avatar on its way. In this messy, playful, and often deadly quest to bind the wounds of a shattered planet, a formless and emancipated collective writes the story of a new world forged by relationships rather than individuals.
For more information and screenshots please read the thesis by Jessica Renfro.
To run the game you need Godot version 3.3.
The game has a separate and accompanying web component that runs on Django.
You can ask questions to the developers via Github.