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When resizing the FBOCanvas, sometimes there are artifacts looking like a non written texture in the upper area right.
Until now I confirmed with an empty canvas where no shaders write to the FBO and the FBO is blit to the back buffer right away that the issue persists.
Another test using a shader that draws a viewport filling qhite quad could not recreate the issue, so I'm assuming it has something to do with the drawbuffer not being fully drawn to.
As a fix the FBOCanvas can draw the clear colors using a viewport filling quad at the start of the rendering sequence.
The text was updated successfully, but these errors were encountered:
When resizing the
FBOCanvas
, sometimes there are artifacts looking like a non written texture in the upper area right.Until now I confirmed with an empty canvas where no shaders write to the FBO and the FBO is blit to the back buffer right away that the issue persists.
Another test using a shader that draws a viewport filling qhite quad could not recreate the issue, so I'm assuming it has something to do with the drawbuffer not being fully drawn to.
As a fix the
FBOCanvas
can draw the clear colors using a viewport filling quad at the start of the rendering sequence.The text was updated successfully, but these errors were encountered: