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Activity overview
Contribution activity
March 2023
Created 1 repository
Created a pull request in ebitengine/purego that received 8 comments
Opened 1 other pull request in 1 repository
ebitengine/purego
1
merged
Reviewed 7 pull requests in 2 repositories
hajimehoshi/ebiten
4 pull requests
ebitengine/purego
3 pull requests
Created an issue in hajimehoshi/ebiten that received 6 comments
FPS doesn't reach 60 on Pixel 6 Pro (Android) (Idle Armada's battle tab)
Ebitengine Version v2.5.0-alpha.12 Operating System Windows macOS Linux FreeBSD OpenBSD Android iOS Nintendo Switch Xbox Web Browsers G…
1 of 10 tasks
Opened 16 other issues in 2 repositories
hajimehoshi/ebiten
5
open
10
closed
- internal/graphicsdriver/directx: use DirectX 11 instead of DirectX 12 for stability
- internal/graphicsdriver: use uint32 indices when possible
- graphics: let DrawTriangles* panic when an index value is too big
- internal/graphicsdriver/opengl: an Android app crashes after switching the activity
-
vector: add
antialias
option to the utility functions - ebitenutil: performance regression of Draw* functions
- internal/gamepad: GetRawInputDeviceInfoW can return an error "Controlador no válido"
- examples/vibrate: doesn't work on mobile browsers
- examples/sprites: performance regression with 30000 sprites on macOS
- examples/mascot: nothing is shown on macOS
- examples/fullscreen: nothing is rendered on macOS
- fail to load CoreGraphics.framework on iOS
- audio: some WinMM errors
-
internal/graphicscommand: take multiple regions at
ReadPixels
- performance regression between v2.5.0-alpha.12 and the latest (2e971a7)
hajimehoshi/oto
1
closed
56
contributions
in private repositories
Mar 1 – Mar 24