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@hajimehoshi hajimehoshi released this Nov 4, 2019 · 23 commits to master since this release

Issues for 1.10.0

  • New features
    • A new command ebitenmobile
      • ebitenmobile is a command that makes it eaiser to develop mobile applications with Ebiten. See the website for more details.
    • Metal on iOS
      • Now Ebiten uses Metal instead of OpenGL on iOS. (Issue 737)
  • Performance improvement
    • More images are on a big shared image (Issue 864)
    • Improved the speed of Set (Issue 947)
    • Audio Worklet is used when possible (Issue 828)
    • Reduce peak memory usage by splitting pixel regions (Issue 897)
    • etc.
  • Breaking change
    • Now games on browsers automatically adjust its scale as if SetFullscreen(true) is called.
  • Bug fix
    • Pixels on edges were missed when enlarging (Issue 611)
    • Ebiten should have used a monotonic timer (Issue 875)
    • Wrong rendering on Huawei P8 Lite (Issue 879)
    • Freeze on mobile browsers (Issue 961)
    • etc.
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