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ffcdc59 @halcy Initial commit, part C: shaders.
authored
1 #version 150 core
2
3 in vec3 worldPos;
4 in vec3 worldNormal;
5 in vec4 ex_Color;
6 in vec2 ex_TexCoord;
7
8 out vec4 out_FragColor;
9
10 uniform sampler2D texture1;
11
12 void main() {
13 out_FragColor = texture2D(texture1,ex_TexCoord.xy).rgba;
14 //out_FragColor.a = 1.0;
15 }
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