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Reel

Build Status

Reel is a fast, non-blocking "evented" web server built on http_parser.rb and Celluloid::IO. It's probably most similar to Goliath, but thanks to Celluloid can be easily composed with multithreaded applications.

Connections to Reel can be either non-blocking and handled entirely within the Reel::Server thread, or the same connections can be dispatched to worker threads where they will perform ordinary blocking IO. Reel provides no built-in thread pool, however you can build one yourself using Celluloid::Pool, or because Celluloid already pools threads to begin with, you can simply use an actor per connection.

This gives you the best of both worlds: non-blocking I/O for when you're primarily I/O bound, and threads for where you're compute bound.

Is It Good?

Yes, but it has room for improvement. A "hello world" web server benchmark, done on a 2GHz i7 w\ ApacheBench, 64 concurrent connections:

Reel    (HEAD)        5189 reqs/s (6.1 ms/req)
Goliath (0.9.4)       3495 reqs/s (18.3 ms/req)
Thin    (1.2.11)      8747 reqs/s (7.3 ms/req)
Node.js (0.6.5)       9023 reqs/s (7.1 ms/req)

All Ruby benchmarks done on Ruby 1.9.3. Means given are average-per-request and are not amortized across all concurrent requests.

Usage

Reel provides an extremely simple API:

require 'reel'

Reel::Server.supervise("0.0.0.0", 3000) do |connection|
  request = connection.request
  puts "Client requested: #{request.method} #{request.url}"
  connection.respond :ok, "hello, world"
end

Status

Reel is mostly in the proof of concept stage, working well enough you can point your favorite benchmarking utility at it, but not exactly speaking valid HTTP yet.

Contributing

  • Fork this repository on github
  • Make your changes and send me a pull request
  • If I like them I'll merge them
  • If I've accepted a patch, feel free to ask for commit access

License

Copyright (c) 2012 Tony Arcieri. Distributed under the MIT License. See LICENSE.txt for further details.

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