A custom non-historical/fantasy wizard culture for the Minecraft mod Millenaire
WIP - not done - only install if you're curious and use a temp savegame
The mod folder at the root of the repo contains files that should be copied to your own millenaire-custom/mods folder.
Check out my idea for adding mod support -- besically a faux culture that's just a blocklist, and itemlist and maybe a demo lone building.
Currently working-ish is:
- _rustic (Rustic Mod)
- blocklist.txt and itemlist.txt seem pretty solid, with a few cosmetic problems
- beehives,candles (and possibly lanterns) sometimes break on placement
- goals are still a work-in-progress
- villagers will not perform rustic agriculture tasks (e.g. goal=plantgrapes)
- actually it might not make sense to use rustic's apples and grapes since millenaire also implements those
- villagers will perform rustic herb planting tasks (e.g. goal=harvestchamomile)
- villagers will perform rustic gather tasks (e.g. villagers a tag collect the tagged item)
- villagers will not craft rustic items (e.g. smiths won't make candles/lanterns, carpenters won't make rustic items)
- blocklist.txt and itemlist.txt seem pretty solid, with a few cosmetic problems
Currently being worked on:
- _floocraft (FLoocraft
- wizards (my actual Millénaire mod)
- WIP village gen is actually pretty cool already
- the Wizards wear robes etc from ebwizardry
- they mostly just walk around and chat
- they can't do magic 😑 - looking into it
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Seperate ebwizardry blocks/items into own _ebwizardry mod
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Get _rustic goals working (planting, harvesting, crafting) - supporting all crops may not be possible
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Add core wizards/quests
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evaluate attractiveness of _rustic/quests and/or _ebwizardry/quests
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Add support for additional mod: Twilight forest