/
Conversation.cs
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/
Conversation.cs
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//Conversation.cs by Jordi
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System.Xml;
using System.Xml.Serialization;
public class Conversation
{
[XmlAttribute("icn")]
public string icn;
[XmlArray("lines")]
public Line[] lines;
}
public class Line
{
[XmlElement("actors")]
public Actors actors;
[XmlElement("text")]
public string text;
[XmlElement("expression")]
public Expression expression;
[XmlElement("cameraPosition")]
public Movement cameraPosition;
[XmlArray("choices")]
public Choices[] choices;
[XmlArray("effect")]
public Effect[] effects;
}
public class Expression
{
public enum PortraitExpression
{
None,
Neutral,
Excited,
Laughing,
Sad,
Smirk,
Thinking,
Angry,
Enraged,
Frightened,
Serious,
Embarrassed,
Shocked,
Special,
};
[XmlEnum("portraitExpression")]
public PortraitExpression portraitExpression;
[XmlElement("voiceActing")]
public bool voiceActing;
}
public class Movement
{
[XmlEnum("move")]
public Move move;
public enum Move
{
Middle,
Left,
Right,
};
}
public class Actors
{
[XmlEnum("actor")]
public Actor actor;
public enum Actor
{
Mind,
Unknown,
Dougal,
Ana,
Dust,
Blaze,
Livie,
Violet,
Scarlet,
Marine,
Moss,
Auburn,
Ash,
Amber,
Anastasia,
};
}
public class Choices
{
[XmlElement("choices")]
public string choice;
[XmlElement("destination")]
public string destination;
}
public class Effect
{
public enum AdditionalEffect
{
None,
Strobe,
Black,
GetItem,
PickUp,
LinkNewConversation,
ChangeInteractionCodeName,
CheckItem,
AddObject,
RemoveObject,
ProgressScene,
ChangeToUse,
EnterPuzzle,
EndPuzzle,
CheckProgression,
StopBGM,
ChangeBGM,
LoadScene,
ShowInfoText,
PlaySFX
};
[XmlEnum("Effect")]
public AdditionalEffect effect;
[XmlArray("Parameters")]
public string[] parameter;
}