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Introduction

Test bench for different OpenGL ES 2.0 rendering techniques and their applications. These are gathered into one application a user can navigate using ActionBar tabs.

Currently implemented:

  • Rubber, a Bezier surface cube consisting of roughly 2400 vertices.
  • Splines, renders 100 Bezier curves each consisting of 80 vertices.
  • Fractal, GLSL based Mandelbrot fractal with touch support.
  • Blob, an elastic form generated using three control points.
  • Particles, a 10000 particle system which demonstrates emitting and simple solving.
  • Textures, transformed textures using one GLSL shader only.

License

All the source code, layouts and other textual content is licensed under Apache 2.0 license and are free of use for personal and/or commercial projects. See LICENSE for more descriptive information.