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Commits on May 16, 2012
Commits on Apr 16, 2012
  1. Custom EGLConfigChooser removed.

    committed Apr 16, 2012
Commits on Apr 11, 2012
  1. Possible flaw in EGLConfig choosing fixed which could've caused

    unnecessary crash under certain situations.
    committed Apr 11, 2012
  2. File proguard.cfg removed and internal default proguard configuration

    file coming along with SDK taken into use.
    committed Apr 11, 2012
  3. Version code and name upgraded.

    committed Apr 11, 2012
Commits on Feb 6, 2012
Commits on Feb 4, 2012
Commits on Feb 3, 2012
Commits on Feb 2, 2012
  1. README.md updated.

    committed Feb 2, 2012
Commits on Jan 26, 2012
  1. Version code and name increased.

    committed Jan 26, 2012
  2. Flower texture creation moved back to onSurfaceChanged to avoid crash on

    situations where device does not support shader compiler.
    committed Jan 26, 2012
  3. Comments added.

    committed Jan 26, 2012
  4. Comments added.

    committed Jan 26, 2012
  5. Member variable renaming.

    committed Jan 26, 2012
  6. Preference updating optimized.

    committed Jan 26, 2012
Commits on Jan 25, 2012
  1. README.md modified.

    committed Jan 25, 2012
  2. Comments added.

    committed Jan 25, 2012
  3. Comments added.

    committed Jan 25, 2012
Commits on Jan 24, 2012
  1. Version code and name increased.

    committed Jan 24, 2012
  2. Point scale bounds changed.

    committed Jan 24, 2012