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C C++ Objective-C
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DUCKS! Introduction ------------ DUCKS is a minimalistic remake of the game "Moorhuhn" aka. "Crazy Chicken", a game which, despite (or because of) its stupidity, was so popular in Germany in the late 1990s that it was jokingly accused of having a measurable negative impact on the national economy due to the numerous work hours wasted by employees playing the game. This remake gives you the chance to counter productivity once again. How to play ----------- Your task in this game is simple: shoot as many flying ducks as you can in 90 seconds. You earn points for each duck that you hit. Of course, hitting a quick duck yields more points than hitting a slow one. Your current score is displayed in the top-right corner of the screen. The number in the top-left corner is your remaining time. Controls: Aim with your mouse, shoot by pressing the left mouse button. To cancel the game before your time expires, press the 'Esc' key. System requirements ------------------- DUCKS runs under DOS and Windows 9x. It requires an SVGA card with at least 1MB of video memory that can display 800x600 pixels at 256 colors and that supports VBE 2.0. If you have a more recent system, you can run the game in a virtual machine using FreeDOS or use a DOS emulator such as DOSBox or DOSEMU. See the file Emu.txt for more information. Production notes ---------------- The following tools were used to produce DUCKS: - Compiler/Assembler: Watcom C/C++ 10.6, OpenWatcom 1.9 - 3d modeling and rendering: 3D Studio MAX - 2d image editing: Corel Photo-Paint, GIMP Home page --------- You can download DUCKS at http://harnold.org/software/ License ------- DUCKS is licensed under the conditions specified in the accompanying LICENSE file.