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unused graphic/image files remove

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1 parent 7ecdd73 commit 031543bde7e877662f0b931abc70ccfd0a7c90dc @hasifumi committed Apr 13, 2012
Showing with 99 additions and 664 deletions.
  1. +1 −1 Resources/app.js
  2. +33 −35 Resources/fieldScene.js
  3. BIN Resources/graphics/unused/A.png
  4. BIN Resources/graphics/unused/B.png
  5. BIN Resources/graphics/unused/Splash.png
  6. BIN Resources/graphics/unused/blocks.png
  7. BIN Resources/graphics/unused/button_2d.png
  8. BIN Resources/graphics/unused/button_3d.png
  9. BIN Resources/graphics/unused/button_reset.png
  10. BIN Resources/graphics/unused/button_zoomin.png
  11. BIN Resources/graphics/unused/button_zoomout.png
  12. BIN Resources/graphics/unused/control_base.png
  13. +0 −39 Resources/graphics/unused/desert.json
  14. BIN Resources/graphics/unused/desert_tiles.png
  15. BIN Resources/graphics/unused/dog.png
  16. BIN Resources/graphics/unused/explosion.png
  17. BIN Resources/graphics/unused/flare.png
  18. +0 −1 Resources/graphics/unused/forestfire.pex
  19. +0 −1 Resources/graphics/unused/galaxy.pex
  20. BIN Resources/graphics/unused/galaxy.png
  21. BIN Resources/graphics/unused/icons_pack.png
  22. +0 −12 Resources/graphics/unused/icons_pack_OGRE.xml
  23. +0 −1 Resources/graphics/unused/magic.pex
  24. BIN Resources/graphics/unused/magic.png
  25. BIN Resources/graphics/unused/particle.png
  26. +0 −1 Resources/graphics/unused/rocket.pex
  27. +0 −1 Resources/graphics/unused/smoke.pex
  28. BIN Resources/graphics/unused/smoke.png
  29. BIN Resources/images/unused/alien1.png
  30. BIN Resources/images/unused/apad.png
  31. BIN Resources/images/unused/back.png
  32. BIN Resources/images/unused/bar.png
  33. BIN Resources/images/unused/bullet.png
  34. BIN Resources/images/unused/chara0.gif
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  36. BIN Resources/images/unused/chara1.gif
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  50. BIN Resources/images/unused/clear.png
  51. +0 −538 Resources/images/unused/droid.dae
  52. BIN Resources/images/unused/effect0.gif
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  54. BIN Resources/images/unused/enchant-sphere.png
  55. BIN Resources/images/unused/enchant.png
  56. BIN Resources/images/unused/end.png
  57. BIN Resources/images/unused/font0.png
  58. BIN Resources/images/unused/font1.png
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  60. BIN Resources/images/unused/gameover.png
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  63. BIN Resources/images/unused/icon1.png
  64. BIN Resources/images/unused/map0.gif
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  146. BIN Resources/images/unused/pipo-charachip022d.png
  147. BIN Resources/images/unused/pipo-charachip022e.png
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  170. BIN Resources/images/unused/pipo-charachip026d.png
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  172. BIN Resources/images/unused/pipo-charachip027.png
  173. BIN Resources/images/unused/pipo-charachip027a.png
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  175. BIN Resources/images/unused/pipo-charachip027c.png
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  178. BIN Resources/images/unused/pipo-charachip028.png
  179. BIN Resources/images/unused/pipo-charachip028a.png
  180. BIN Resources/images/unused/pipo-charachip028b.png
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  184. BIN Resources/images/unused/pipo-charachip029.png
  185. BIN Resources/images/unused/pipo-charachip029a.png
  186. BIN Resources/images/unused/pipo-charachip029b.png
  187. BIN Resources/images/unused/pipo-charachip029c.png
  188. BIN Resources/images/unused/pipo-charachip029d.png
  189. BIN Resources/images/unused/pipo-charachip029e.png
  190. BIN Resources/images/unused/pipo-charachip030.png
  191. BIN Resources/images/unused/pipo-charachip030a.png
  192. BIN Resources/images/unused/pipo-charachip030b.png
  193. BIN Resources/images/unused/pipo-charachip030c.png
  194. BIN Resources/images/unused/pipo-charachip030d.png
  195. BIN Resources/images/unused/pipo-charachip030e.png
  196. BIN Resources/images/unused/pipo-shadow001.png
  197. BIN Resources/images/unused/pipo-shadow002.png
  198. BIN Resources/images/unused/pipo-shadow003.png
  199. BIN Resources/images/unused/pipo-shadow004.png
  200. BIN Resources/images/unused/space0.gif
  201. BIN Resources/images/unused/space0.png
  202. BIN Resources/images/unused/space1.gif
  203. BIN Resources/images/unused/space1.png
  204. BIN Resources/images/unused/space2.gif
  205. BIN Resources/images/unused/space2.png
  206. BIN Resources/images/unused/space3.gif
  207. BIN Resources/images/unused/space3.png
  208. BIN Resources/images/unused/start.png
  209. BIN Resources/images/unused/tank.png
  210. +1 −1 coffee/app.coffee
  211. +64 −33 coffee/fieldScene.coffee
View
2 Resources/app.js
@@ -18,7 +18,7 @@
game.frame = 0;
TestScene = require('testScene').testScene;
testScene = new TestScene(game);
- FieldScene = require('fieldscene').fieldScene;
+ FieldScene = require('fieldScene').fieldScene;
fieldScene = new FieldScene(game);
game.addEventListener('onload', function(e) {
var WINDOW_SCALE_FACTOR_X, WINDOW_SCALE_FACTOR_Y, screenScale;
View
68 Resources/fieldScene.js
@@ -1,37 +1,37 @@
+var Map, clearMaps, map, mapjson, maps, quicktigame2d, self, updateMaps;
+quicktigame2d = require('com.googlecode.quicktigame2d');
+self = quicktigame2d.createScene();
+map = "";
+maps = [];
+mapjson = "";
+Map = require('map').Map;
+clearMaps = function(_maps) {
+ var i, _i, _len;
+ for (_i = 0, _len = _maps.length; _i < _len; _i++) {
+ i = _maps[_i];
+ self.remove(i);
+ i = null;
+ }
+ return _maps = [];
+};
+updateMaps = function(_mapfile, _maps, _mapjson) {
+ var i, mapfile, _i, _len, _map, _ref, _results;
+ setTimeout(function() {
+ return Ti.API.debug("Sleep 3 sec.");
+ }, 3000);
+ mapfile = Ti.Filesystem.getFile(Titanium.Filesystem.resourcesDirectory, _mapfile);
+ mapjson = JSON.parse(mapfile.read().toString());
+ _mapjson = mapjson;
+ _ref = mapjson.layers;
+ _results = [];
+ for (_i = 0, _len = _ref.length; _i < _len; _i++) {
+ i = _ref[_i];
+ _results.push(mapjson.layers[_i].type === 'tilelayer' ? (_map = new Map(_mapfile, _i), _maps.push(_map), _maps[_i].z = _i, self.add(_maps[_i]), _i === 0 ? (_maps[_i].loadCollisionData(), _maps[_i].loadDoorData()) : void 0) : void 0);
+ }
+ return _results;
+};
exports.fieldScene = function(_game) {
- var Map, Pad, Player, WINDOW_SCALE_FACTOR_X, WINDOW_SCALE_FACTOR_Y, clearMaps, map, mapjson, maps, nextMapX, nextMapY, nextPlayerX, nextPlayerY, pad, player, quicktigame2d, self, updateMaps;
- quicktigame2d = require('com.googlecode.quicktigame2d');
- self = quicktigame2d.createScene();
- self.init = function() {};
- map = "";
- maps = [];
- mapjson = "";
- Map = require('map').Map;
- clearMaps = function(_maps) {
- var i, _i, _len;
- for (_i = 0, _len = _maps.length; _i < _len; _i++) {
- i = _maps[_i];
- self.remove(i);
- i = null;
- }
- return _maps = [];
- };
- updateMaps = function(_mapfile, _maps, _mapjson) {
- var i, mapfile, _i, _len, _map, _ref, _results;
- setTimeout(function() {
- return Ti.API.debug("Sleep 3 sec.");
- }, 3000);
- mapfile = Ti.Filesystem.getFile(Titanium.Filesystem.resourcesDirectory, _mapfile);
- mapjson = JSON.parse(mapfile.read().toString());
- _mapjson = mapjson;
- _ref = mapjson.layers;
- _results = [];
- for (_i = 0, _len = _ref.length; _i < _len; _i++) {
- i = _ref[_i];
- _results.push(mapjson.layers[_i].type === 'tilelayer' ? (_map = new Map(_mapfile, _i), _maps.push(_map), _maps[_i].z = _i, self.add(_maps[_i]), _i === 0 ? (_maps[_i].loadCollisionData(), _maps[_i].loadDoorData()) : void 0) : void 0);
- }
- return _results;
- };
+ var Pad, Player, WINDOW_SCALE_FACTOR_X, WINDOW_SCALE_FACTOR_Y, nextMapX, nextMapY, nextPlayerX, nextPlayerY, pad, player;
updateMaps('graphics/map/map001.json', maps, mapjson);
map = maps[0];
Player = require('player').Player;
@@ -66,8 +66,6 @@ exports.fieldScene = function(_game) {
}
player.animate(player.direction * 3, 2, 250, -1);
if (((player.vx !== 0) && (Math.abs(player.old_x - player.x) % player.width === 0)) || ((player.vy !== 0) && (Math.abs(player.old_y - player.y) % player.height === 0)) || ((map.vx !== 0) && (Math.abs(map.old_x - map.x) % player.width === 0)) || ((map.vy !== 0) && (Math.abs(map.old_y - map.y) % player.height === 0))) {
- Ti.API.info("player.x=" + player.x + ",y=" + player.y);
- Ti.API.info("map.x=" + map.x + ",y=" + map.y);
player.isMoving = false;
return player.walk = 1;
}
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BIN Resources/graphics/unused/A.png
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BIN Resources/graphics/unused/B.png
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BIN Resources/graphics/unused/Splash.png
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BIN Resources/graphics/unused/blocks.png
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BIN Resources/graphics/unused/button_2d.png
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BIN Resources/graphics/unused/button_3d.png
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BIN Resources/graphics/unused/button_reset.png
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BIN Resources/graphics/unused/button_zoomin.png
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BIN Resources/graphics/unused/button_zoomout.png
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BIN Resources/graphics/unused/control_base.png
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39 Resources/graphics/unused/desert.json
@@ -1,39 +0,0 @@
-{ "height":40,
- "layers":[
- {
- "data":[30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 14, 15, 16, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 46, 14, 15, 16, 30, 31, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 14, 15, 16, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 31, 22, 23, 24, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 1, 2, 3, 30, 30, 31, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 25, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 27, 9, 10, 11, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 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1 Resources/graphics/unused/forestfire.pex
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1 Resources/graphics/unused/galaxy.pex
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1 Resources/graphics/unused/rocket.pex
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1 Resources/graphics/unused/smoke.pex
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2 coffee/app.coffee
@@ -21,7 +21,7 @@
TestScene = require('testScene').testScene
testScene = new TestScene(game)
- FieldScene = require('fieldscene').fieldScene
+ FieldScene = require('fieldScene').fieldScene
fieldScene = new FieldScene(game)
#scene = quicktigame2d.createScene()
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97 coffee/fieldScene.coffee
@@ -1,35 +1,68 @@
+
+quicktigame2d = require 'com.googlecode.quicktigame2d'
+self = quicktigame2d.createScene()
+
+#self.init = ->
+map = ""
+maps = []
+mapjson = ""
+Map = require('map').Map
+
+clearMaps = (_maps)->
+ for i in _maps
+ self.remove i
+ i = null
+ _maps = []
+
+updateMaps = (_mapfile, _maps, _mapjson)->
+ setTimeout ->
+ Ti.API.debug "Sleep 3 sec."
+ , 3000
+ mapfile = Ti.Filesystem.getFile(Titanium.Filesystem.resourcesDirectory, _mapfile)
+ mapjson = JSON.parse mapfile.read().toString()
+ _mapjson = mapjson
+ for i in mapjson.layers
+ if mapjson.layers[_i].type is 'tilelayer'
+ _map = new Map _mapfile, _i
+ _maps.push _map
+ _maps[_i].z = _i
+ self.add _maps[_i]
+ if _i is 0
+ _maps[_i].loadCollisionData()
+ _maps[_i].loadDoorData()
+
exports.fieldScene = (_game)->
- quicktigame2d = require 'com.googlecode.quicktigame2d'
- self = quicktigame2d.createScene()
- self.init = ->
- map = ""
-
- maps = []
- mapjson = ""
- Map = require('map').Map
-
- clearMaps = (_maps)->
- for i in _maps
- self.remove i
- i = null
- _maps = []
-
- updateMaps = (_mapfile, _maps, _mapjson)->
- setTimeout ->
- Ti.API.debug "Sleep 3 sec."
- , 3000
- mapfile = Ti.Filesystem.getFile(Titanium.Filesystem.resourcesDirectory, _mapfile)
- mapjson = JSON.parse mapfile.read().toString()
- _mapjson = mapjson
- for i in mapjson.layers
- if mapjson.layers[_i].type is 'tilelayer'
- _map = new Map _mapfile, _i
- _maps.push _map
- _maps[_i].z = _i
- self.add _maps[_i]
- if _i is 0
- _maps[_i].loadCollisionData()
- _maps[_i].loadDoorData()
+ #quicktigame2d = require 'com.googlecode.quicktigame2d'
+ #self = quicktigame2d.createScene()
+
+ #self.init = ->
+ #map = ""
+ #maps = []
+ #mapjson = ""
+ #Map = require('map').Map
+
+ #clearMaps = (_maps)->
+ # for i in _maps
+ # self.remove i
+ # i = null
+ # _maps = []
+
+ #updateMaps = (_mapfile, _maps, _mapjson)->
+ # setTimeout ->
+ # Ti.API.debug "Sleep 3 sec."
+ # , 3000
+ # mapfile = Ti.Filesystem.getFile(Titanium.Filesystem.resourcesDirectory, _mapfile)
+ # mapjson = JSON.parse mapfile.read().toString()
+ # _mapjson = mapjson
+ # for i in mapjson.layers
+ # if mapjson.layers[_i].type is 'tilelayer'
+ # _map = new Map _mapfile, _i
+ # _maps.push _map
+ # _maps[_i].z = _i
+ # self.add _maps[_i]
+ # if _i is 0
+ # _maps[_i].loadCollisionData()
+ # _maps[_i].loadDoorData()
updateMaps 'graphics/map/map001.json', maps, mapjson
map = maps[0]
@@ -67,8 +100,6 @@ exports.fieldScene = (_game)->
i.y = map.y
player.animate player.direction*3, 2, 250, -1
if ((player.vx isnt 0) and (Math.abs(player.old_x - player.x) % player.width is 0)) or ((player.vy isnt 0) and (Math.abs(player.old_y - player.y) % player.height is 0)) or ((map.vx isnt 0) and (Math.abs(map.old_x - map.x) % player.width is 0)) or ((map.vy isnt 0) and (Math.abs(map.old_y - map.y ) % player.height is 0))
- Ti.API.info "player.x="+player.x+",y="+player.y
- Ti.API.info "map.x="+map.x+",y="+map.y
player.isMoving = false
player.walk = 1
else

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