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{-
worms - a very simple FunGEn example.
http://www.cin.ufpe.br/~haskell/fungen
Copyright (C) 2001 Andre Furtado <awbf@cin.ufpe.br>
This code is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
-}
module Main where
import Text.Printf
import Graphics.UI.Fungen
import Graphics.Rendering.OpenGL (GLdouble)
import Paths_FunGEn (getDataFileName)
data GameAttribute = GA Int Int Int (GLdouble,GLdouble) Int
data ObjectAttribute = NoObjectAttribute | Tail Int
data GameState = LevelStart Int | Level Int | GameOver
data TileAttribute = NoTileAttribute
type WormsAction a = IOGame GameAttribute ObjectAttribute GameState TileAttribute a
type WormsObject = GameObject ObjectAttribute
type WormsTile = Tile TileAttribute
type WormsMap = TileMatrix TileAttribute
tileSize, speedMod :: GLdouble
tileSize = 30.0
speedMod = 30.0
initPos, tail0Pos, tail1Pos :: (GLdouble,GLdouble)
initPos = (45.0,105.0)
tail0Pos = (45.0,75.0)
tail1Pos = (45.0,45.0)
maxFood, initTailSize, defaultTimer :: Int
maxFood = 10
initTailSize = 2
defaultTimer = 10
magenta :: InvList
magenta = Just [(255,0,255)]
bmpList :: FilePictureList
bmpList = [("level1.bmp", Nothing),
("level2.bmp", Nothing),
("level3.bmp", Nothing),
("gameover.bmp", magenta),
("congratulations.bmp", magenta),
("headn.bmp", magenta),
("heads.bmp", magenta),
("heade.bmp", magenta),
("headw.bmp", magenta),
("food.bmp", magenta),
("segment.bmp", magenta),
("border1.bmp", magenta),
("border2.bmp", magenta),
("border3.bmp", magenta),
("free1.bmp", magenta),
("free2.bmp", magenta),
("free3.bmp", magenta)]
-- position of the paths in the list:
border1, border2, border3, free1, free2, free3 :: Int
border1 = 11
border2 = 12
border3 = 13
free1 = 14
free2 = 15
free3 = 16
main :: IO ()
main = do
let winConfig = ((200,100),(780,600),"WORMS - by Andre Furtado")
gameMap = multiMap [(tileMap map1 tileSize tileSize),
(tileMap map2 tileSize tileSize),
(tileMap map3 tileSize tileSize)] 0
gameAttribute = GA defaultTimer maxFood initTailSize initPos 0
groups = [(objectGroup "messages" createMsgs ),
(objectGroup "head" [createHead]),
(objectGroup "food" [createFood]),
(objectGroup "tail" createTail )]
input = [
(SpecialKey KeyLeft, Press, turnLeft ),
(SpecialKey KeyRight, Press, turnRight),
(SpecialKey KeyUp, Press, turnUp ),
(SpecialKey KeyDown, Press, turnDown )
,(Char 'q', Press, \_ _ -> funExit)
]
bmpList' <- mapM (\(a,b) -> do { a' <- getDataFileName ("examples/worms/"++a); return (a', b)}) bmpList
funInit winConfig gameMap groups (LevelStart 1) gameAttribute input gameCycle (Timer 150) bmpList'
createMsgs :: [WormsObject]
createMsgs =
let picLevel1 = Tex (150,50) 0
picLevel2 = Tex (150,50) 1
picLevel3 = Tex (150,50) 2
picGameOver = Tex (300,100) 3
picCongratulations = Tex (300,100) 4
in [(object "level1" picLevel1 True (395,300) (0,0) NoObjectAttribute),
(object "level2" picLevel2 True (395,300) (0,0) NoObjectAttribute),
(object "level3" picLevel3 True (395,300) (0,0) NoObjectAttribute),
(object "gameover" picGameOver True (395,300) (0,0) NoObjectAttribute),
(object "congratulations" picCongratulations True (395,300) (0,0) NoObjectAttribute)]
createHead :: WormsObject
createHead = let pic = Tex (tileSize,tileSize) 5
in object "head" pic True initPos (0,speedMod) NoObjectAttribute
createFood :: WormsObject
createFood = let pic = Tex (tileSize,tileSize) 9
in object "food" pic True (0,0) (0,0) NoObjectAttribute
createTail :: [WormsObject]
createTail = let picTail = Tex (tileSize,tileSize) 10
in (object "tail0" picTail False tail0Pos (0,0) (Tail 0)):
(object "tail1" picTail False tail1Pos (0,0) (Tail 1)):
(createAsleepTails initTailSize (initTailSize + maxFood - 1) picTail)
createAsleepTails :: Int -> Int -> ObjectPicture -> [WormsObject]
createAsleepTails tMin tMax pic
| (tMin > tMax) = []
| otherwise = (object ("tail" ++ (show tMin)) pic True (0,0) (0,0) (Tail 0)):(createAsleepTails (tMin + 1) tMax pic)
turnLeft :: Modifiers -> Position -> WormsAction ()
turnLeft _ _ = do
snakeHead <- findObject "head" "head"
setObjectCurrentPicture 8 snakeHead
setObjectSpeed (-speedMod,0) snakeHead
turnRight :: Modifiers -> Position -> WormsAction ()
turnRight _ _ = do
snakeHead <- findObject "head" "head"
setObjectCurrentPicture 7 snakeHead
setObjectSpeed (speedMod,0) snakeHead
turnUp :: Modifiers -> Position -> WormsAction ()
turnUp _ _ = do
snakeHead <- findObject "head" "head"
setObjectCurrentPicture 5 snakeHead
setObjectSpeed (0,speedMod) snakeHead
turnDown :: Modifiers -> Position -> WormsAction ()
turnDown _ _ = do
snakeHead <- findObject "head" "head"
setObjectCurrentPicture 6 snakeHead
setObjectSpeed (0,-speedMod) snakeHead
gameCycle :: WormsAction ()
gameCycle = do
(GA timer remainingFood tailSize previousHeadPos score) <- getGameAttribute
gState <- getGameState
case gState of
LevelStart n -> case n of
4 -> do
congratulations <- findObject "congratulations" "messages"
drawObject congratulations
if (timer == 0)
then funExit
else (setGameAttribute (GA (timer - 1) remainingFood tailSize previousHeadPos score))
_ -> do
disableGameFlags
level <- findObject ("level" ++ (show n)) "messages"
drawObject level
if (timer == 0)
then (do setGameState (Level n)
enableGameFlags
snakeHead <- findObject "head" "head"
setObjectAsleep False snakeHead
setObjectPosition initPos snakeHead
setObjectSpeed (0.0,speedMod) snakeHead
setObjectCurrentPicture 5 snakeHead
setGameAttribute (GA defaultTimer remainingFood tailSize previousHeadPos score)
destroyObject level
setNewMap n)
else setGameAttribute (GA (timer - 1) remainingFood tailSize previousHeadPos score)
Level n -> do
if (remainingFood == 0) -- advance level!
then (do setGameState (LevelStart (n + 1))
resetTails
disableGameFlags
setGameAttribute (GA timer maxFood initTailSize initPos score))
else if (timer == 0) -- put a new food in the map
then (do food <- findObject "food" "food"
newPos <- createNewFoodPosition
setObjectPosition newPos food
newFood <- findObject "food" "food"
setObjectAsleep False newFood
setGameAttribute (GA (-1) remainingFood tailSize previousHeadPos score)
snakeHead <- findObject "head" "head"
checkSnakeCollision snakeHead
snakeHeadPosition <- getObjectPosition snakeHead
moveTail snakeHeadPosition)
else if (timer > 0) -- there is no food in the map, so decrease the food timer
then (do setGameAttribute (GA (timer - 1) remainingFood tailSize previousHeadPos score)
snakeHead <- findObject "head" "head"
checkSnakeCollision snakeHead
snakeHeadPosition <- getObjectPosition snakeHead
moveTail snakeHeadPosition)
else (do -- there is a food in the map
food <- findObject "food" "food"
snakeHead <- findObject "head" "head"
col <- objectsCollision snakeHead food
if col
then (do snakeHeadPosition <- getObjectPosition snakeHead
setGameAttribute (GA defaultTimer (remainingFood-1) (tailSize + 1) snakeHeadPosition (score + 1))
addTail previousHeadPos
setObjectAsleep True food)
else (do checkSnakeCollision snakeHead
snakeHeadPosition <- getObjectPosition snakeHead
moveTail snakeHeadPosition))
showScore
GameOver -> do
disableMapDrawing
gameover <- findObject "gameover" "messages"
drawMap
drawObject gameover
if (timer == 0)
then funExit
else (setGameAttribute (GA (timer - 1) 0 0 (0,0) 0))
showScore :: WormsAction ()
showScore = do
(GA _ remainingFood _ _ score) <- getGameAttribute
printOnScreen (printf "Score: %d Food remaining: %d" score remainingFood) TimesRoman24 (40,8) 1.0 1.0 1.0
showFPS TimesRoman24 (780-60,8) 1.0 0.0 0.0
setNewMap :: Int -> WormsAction ()
setNewMap 2 = setCurrentMapIndex 1
setNewMap 3 = setCurrentMapIndex 2
setNewMap _ = return ()
resetTails :: WormsAction ()
resetTails = do
tail0 <- findObject "tail0" "tail"
setObjectPosition tail0Pos tail0
setObjectAttribute (Tail 0) tail0
tail1 <- findObject "tail1" "tail"
setObjectPosition tail1Pos tail1
setObjectAttribute (Tail 1) tail1
resetOtherTails initTailSize
resetOtherTails :: Int -> WormsAction ()
resetOtherTails n | (n == initTailSize + maxFood) = return ()
| otherwise = do tailn <- findObject ("tail" ++ (show n)) "tail"
setObjectAsleep True tailn
resetOtherTails (n + 1)
addTail :: (GLdouble,GLdouble) -> WormsAction ()
addTail presentHeadPos = do
tails <- getObjectsFromGroup "tail"
aliveTails <- getAliveTails tails []
asleepTail <- getAsleepTail tails
setObjectAsleep False asleepTail
setObjectPosition presentHeadPos asleepTail
setObjectAttribute (Tail 0) asleepTail
addTailNumber aliveTails
getAliveTails :: [WormsObject] -> [WormsObject] -> WormsAction [WormsObject]
getAliveTails [] t = return t
getAliveTails (o:os) t = do
sleeping <- getObjectAsleep o
if sleeping
then getAliveTails os t
else getAliveTails os (o:t)
getAsleepTail :: [WormsObject] -> WormsAction WormsObject
getAsleepTail [] = error "the impossible has happened!"
getAsleepTail (o:os) = do
sleeping <- getObjectAsleep o
if sleeping
then return o
else getAsleepTail os
addTailNumber :: [WormsObject] -> WormsAction ()
addTailNumber [] = return ()
addTailNumber (a:as) = do
(Tail n) <- getObjectAttribute a
setObjectAttribute (Tail (n + 1)) a
addTailNumber as
moveTail :: (GLdouble,GLdouble) -> WormsAction ()
moveTail presentHeadPos = do
(GA timer remainingFood tailSize previousHeadPos score) <- getGameAttribute
tails <- getObjectsFromGroup "tail"
aliveTails <- getAliveTails tails []
lastTail <- findLastTail aliveTails
setObjectPosition previousHeadPos lastTail
setGameAttribute (GA timer remainingFood tailSize presentHeadPos score)
changeTailsAttribute tailSize aliveTails
findLastTail :: [WormsObject] -> WormsAction WormsObject
findLastTail [] = error "the impossible has happened!"
findLastTail (t1:[]) = return t1
findLastTail (t1:t2:ts) = do (Tail na) <- getObjectAttribute t1
(Tail nb) <- getObjectAttribute t2
if (na > nb)
then findLastTail (t1:ts)
else findLastTail (t2:ts)
changeTailsAttribute :: Int -> [WormsObject] -> WormsAction ()
changeTailsAttribute _ [] = return ()
changeTailsAttribute tailSize (a:as) = do
Tail n <- getObjectAttribute a
setObjectAttribute (Tail (mod (n + 1) tailSize)) a
changeTailsAttribute tailSize as
checkSnakeCollision :: WormsObject -> WormsAction ()
checkSnakeCollision snakeHead = do
headPos <- getObjectPosition snakeHead
tile <- getTileFromWindowPosition headPos
tails <- getObjectsFromGroup "tail"
col <- objectListObjectCollision tails snakeHead
if ( (getTileBlocked tile) || col)
then (do setGameState GameOver
disableObjectsDrawing
disableObjectsMoving
setGameAttribute (GA defaultTimer 0 0 (0,0) 0))
else return ()
createNewFoodPosition :: WormsAction (GLdouble,GLdouble)
createNewFoodPosition = do
x <- randomInt (1,18)
y <- randomInt (1,24)
mapPositionOk <- checkMapPosition (x,y)
tails <- getObjectsFromGroup "tail"
tailPositionNotOk <- pointsObjectListCollision (toPixelCoord y) (toPixelCoord x) tileSize tileSize tails
if (mapPositionOk && not tailPositionNotOk)
then (return (toPixelCoord y,toPixelCoord x))
else createNewFoodPosition
where toPixelCoord a = (tileSize/2) + (fromIntegral a) * tileSize
checkMapPosition :: (Int,Int) -> WormsAction Bool
checkMapPosition (x,y) = do
mapTile <- getTileFromIndex (x,y)
return (not (getTileBlocked mapTile))
b,f,g,h,i,j :: WormsTile
b = (border1, True, 0.0, NoTileAttribute)
f = (free1, False, 0.0, NoTileAttribute)
g = (border2, True, 0.0, NoTileAttribute)
h = (free2, False, 0.0, NoTileAttribute)
i = (border3, True, 0.0, NoTileAttribute)
j = (free3, False, 0.0, NoTileAttribute)
map1 :: WormsMap
map1 = [[b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b],
[b,f,f,f,f,f,f,f,f,f,f,f,f,f,f,f,f,f,f,f,f,f,f,f,f,b],
[b,f,f,f,f,f,f,f,f,f,f,f,f,f,f,f,f,f,f,f,f,f,f,f,f,b],
[b,f,f,f,f,f,f,f,f,f,f,f,f,f,f,f,f,f,f,f,f,f,f,f,f,b],
[b,f,f,f,f,f,f,f,f,f,f,f,f,f,f,f,f,f,f,f,f,f,f,f,f,b],
[b,f,f,f,f,f,f,f,f,f,f,f,f,f,f,f,f,f,f,f,f,f,f,f,f,b],
[b,f,f,f,f,f,f,f,f,f,f,f,f,f,f,f,f,f,f,f,f,f,f,f,f,b],
[b,f,f,f,f,f,f,f,f,f,f,f,f,f,f,f,f,f,f,f,f,f,f,f,f,b],
[b,f,f,f,f,f,f,f,f,f,f,f,f,f,f,f,f,f,f,f,f,f,f,f,f,b],
[b,f,f,f,f,f,f,f,f,f,f,f,f,f,f,f,f,f,f,f,f,f,f,f,f,b],
[b,f,f,f,f,f,f,f,f,f,f,f,f,f,f,f,f,f,f,f,f,f,f,f,f,b],
[b,f,f,f,f,f,f,f,f,f,f,f,f,f,f,f,f,f,f,f,f,f,f,f,f,b],
[b,f,f,f,f,f,f,f,f,f,f,f,f,f,f,f,f,f,f,f,f,f,f,f,f,b],
[b,f,f,f,f,f,f,f,f,f,f,f,f,f,f,f,f,f,f,f,f,f,f,f,f,b],
[b,f,f,f,f,f,f,f,f,f,f,f,f,f,f,f,f,f,f,f,f,f,f,f,f,b],
[b,f,f,f,f,f,f,f,f,f,f,f,f,f,f,f,f,f,f,f,f,f,f,f,f,b],
[b,f,f,f,f,f,f,f,f,f,f,f,f,f,f,f,f,f,f,f,f,f,f,f,f,b],
[b,f,f,f,f,f,f,f,f,f,f,f,f,f,f,f,f,f,f,f,f,f,f,f,f,b],
[b,f,f,f,f,f,f,f,f,f,f,f,f,f,f,f,f,f,f,f,f,f,f,f,f,b],
[b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b]]
map2 :: WormsMap
map2 = [[g,g,g,g,g,g,g,g,g,g,g,g,g,g,g,g,g,g,g,g,g,g,g,g,g,g],
[g,h,h,h,h,h,h,h,h,h,h,h,h,h,h,h,h,h,h,h,h,h,h,h,h,g],
[g,h,h,h,h,h,h,h,h,h,h,h,h,h,h,h,h,h,h,h,h,h,h,h,h,g],
[g,h,h,h,h,h,h,h,h,h,h,h,h,h,h,h,h,h,h,h,h,h,h,h,h,g],
[g,h,h,h,h,h,h,h,h,h,h,h,h,h,h,h,h,h,h,h,h,h,h,h,h,g],
[g,h,h,h,h,h,h,h,h,h,h,h,h,h,h,h,h,h,h,h,h,h,h,h,h,g],
[g,h,h,h,h,h,h,g,g,g,g,g,g,g,g,g,g,g,g,g,h,h,h,h,h,g],
[g,h,h,h,h,h,h,h,h,h,h,h,h,h,h,h,h,h,h,h,h,h,h,h,h,g],
[g,h,h,h,h,h,h,h,h,h,h,h,h,h,h,h,h,h,h,h,h,h,h,h,h,g],
[g,h,h,h,h,h,h,h,h,h,h,h,h,h,h,h,h,h,h,h,h,h,h,h,h,g],
[g,h,h,h,h,h,h,h,h,h,h,h,h,h,h,h,h,h,h,h,h,h,h,h,h,g],
[g,h,h,h,h,h,h,h,h,h,h,h,h,h,h,h,h,h,h,h,h,h,h,h,h,g],
[g,h,h,h,h,h,h,h,h,h,h,h,h,h,h,h,h,h,h,h,h,h,h,h,h,g],
[g,h,h,h,h,h,h,g,g,g,g,g,g,g,g,g,g,g,g,g,h,h,h,h,h,g],
[g,h,h,h,h,h,h,h,h,h,h,h,h,h,h,h,h,h,h,h,h,h,h,h,h,g],
[g,h,h,h,h,h,h,h,h,h,h,h,h,h,h,h,h,h,h,h,h,h,h,h,h,g],
[g,h,h,h,h,h,h,h,h,h,h,h,h,h,h,h,h,h,h,h,h,h,h,h,h,g],
[g,h,h,h,h,h,h,h,h,h,h,h,h,h,h,h,h,h,h,h,h,h,h,h,h,g],
[g,h,h,h,h,h,h,h,h,h,h,h,h,h,h,h,h,h,h,h,h,h,h,h,h,g],
[g,g,g,g,g,g,g,g,g,g,g,g,g,g,g,g,g,g,g,g,g,g,g,g,g,g]]
map3 :: WormsMap
map3 = [[i,i,i,i,i,i,i,i,i,i,i,i,i,i,i,i,i,i,i,i,i,i,i,i,i,i],
[i,j,j,j,j,j,j,i,j,j,j,j,j,j,j,j,j,j,j,j,j,j,j,j,j,i],
[i,j,j,j,j,j,j,i,j,j,j,j,j,j,j,j,j,j,j,j,j,j,j,j,j,i],
[i,j,j,j,j,j,j,i,j,j,j,j,j,j,j,j,j,j,j,j,j,j,j,j,j,i],
[i,j,j,j,j,j,j,i,j,j,j,j,j,j,j,j,j,j,j,j,j,j,j,j,j,i],
[i,j,j,j,j,j,j,i,j,j,j,j,j,j,j,j,j,j,j,j,j,j,j,j,j,i],
[i,j,j,j,j,i,i,i,i,i,i,j,j,j,j,j,j,j,j,j,j,j,j,j,j,i],
[i,j,j,j,j,j,j,j,j,j,j,j,j,j,j,j,j,j,j,j,j,j,j,j,j,i],
[i,j,j,j,j,j,j,j,j,j,j,j,j,j,j,j,j,j,j,j,j,j,j,j,j,i],
[i,j,j,j,j,j,j,j,j,j,j,j,j,j,j,j,j,j,j,j,j,j,j,j,j,i],
[i,j,j,j,j,j,j,j,j,j,j,j,j,j,j,j,j,j,j,j,j,j,j,j,j,i],
[i,j,j,j,j,j,j,j,j,j,j,j,j,i,i,i,i,i,i,i,j,j,j,j,j,i],
[i,j,j,j,j,j,j,j,j,j,j,j,j,j,j,j,j,i,j,j,j,j,j,j,j,i],
[i,j,j,j,j,j,j,j,j,j,j,j,j,j,j,j,j,i,j,j,j,j,j,j,j,i],
[i,j,j,j,j,j,j,j,j,j,j,j,j,j,j,j,j,i,j,j,j,j,j,j,j,i],
[i,j,j,j,j,j,j,j,j,j,j,j,j,j,j,j,j,i,j,j,j,j,j,j,j,i],
[i,j,j,j,j,j,j,j,j,j,j,j,j,j,j,j,j,i,j,j,j,j,j,j,j,i],
[i,j,j,j,j,j,j,j,j,j,j,j,j,j,j,j,j,i,j,j,j,j,j,j,j,i],
[i,j,j,j,j,j,j,j,j,j,j,j,j,j,j,j,j,i,j,j,j,j,j,j,j,i],
[i,i,i,i,i,i,i,i,i,i,i,i,i,i,i,i,i,i,i,i,i,i,i,i,i,i]]