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runebar: Apply textures in the same order we apply colors.

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1 parent 59ecf7e commit abd54f8ec9290eaae23a3f3b5af926daf30c17a5 @haste committed Mar 31, 2012
Showing with 1 addition and 1 deletion.
  1. +1 −1 elements/runebar.lua
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2 elements/runebar.lua
@@ -109,7 +109,7 @@ local Enable = function(self, unit)
runes.ForceUpdate = ForceUpdate
for i=1, 6 do
- local rune = runes[i]
+ local rune = runes[runemap[i]]
if(rune:IsObjectType'StatusBar' and not rune:GetStatusBarTexture()) then
rune:SetStatusBarTexture[[Interface\TargetingFrame\UI-StatusBar]]
end

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