Currently, when you jump on a hippie, it gets squished, making you think you've killed it but it pops back up again as it was only hurt & needs two jumps to kill it.
Having "hurt" rather than "squished" might help.
this is pretty much the same as #1069 which should probably be labeled "All enemies need separate 'hurt' animation"
Currently the enemies don't have a hurt state at all.
Flashing red and i think this should do the trick :)
Closing this since this is pretty much the same as #1069