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nodes/projectiles/rainbowbeam.lua:32: attempt to call method "die" (a nil value) #1457

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kyleconroy opened this Issue · 1 comment

1 participant

@kyleconroy
Owner

This is because we removed the player:die method. We didn't do a great job of cleaning up all the places it's called

Vesion: 78
OS: Windows

nodes/projectiles/rainbowbeam.lua:32: attempt to call method "die" (a nil value)


Traceback

hawk/application.lua:107: in function "releaseerrhand"
main.lua:10: in function "die"
nodes/projectiles/rainbowbeam.lua:32: in function "collide"
nodes/projectile.lua:198: in function "collide"
level.lua:57: in function "on_collide"
vendor/hardoncollider/init.lua:191: in function "update"
level.lua:383: in function "?"
vendor/gamestate.lua:105: in function "update"
main.lua:169: in function "update"
[C]: in function "xpcall"

https://app.getsentry.com/hawkthorne/journey-to-the-center-of-hawkthorne/group/5662544/

@kyleconroy
Owner

This is also showing up in the basketball node

nodes/projectiles/basketball.lua:19: attempt to call method "die" (a nil value)


Traceback

hawk/application.lua:107: in function "releaseerrhand"
main.lua:10: in function "die"
nodes/projectiles/basketball.lua:19: in function "collide"
nodes/projectile.lua:198: in function "collide"
level.lua:57: in function "on_collide"
vendor/hardoncollider/init.lua:191: in function "update"
level.lua:383: in function "?"
vendor/gamestate.lua:105: in function "update"
main.lua:169: in function "update"
[C]: in function "xpcall"

https://app.getsentry.com/hawkthorne/journey-to-the-center-of-hawkthorne/group/5663120/

@kyleconroy kyleconroy closed this in #1459
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