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Begin to orient as a 4.0 release, because of Haxe 3 related changes

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1 parent 49d467c commit 2a79d4177943f003991c5e96abe67918022fbdde @jgranick jgranick committed Feb 25, 2013
Showing with 4 additions and 3 deletions.
  1. +2 −2 haxelib.xml
  2. +2 −1 tools/command-line/src/CommandLineTools.hx
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@@ -1,7 +1,7 @@
-<project name="nme" url="http://www.haxenme.org" license="MIT">
+<project name="nme" url="http://www.nme.io" license="MIT">
<user name="gamehaxe"/>
<user name="elyon"/>
<user name="leesylvester"/>
<description>NME provides an API that is similar to Flash, but available for C++ or Neko. Using the NME command-line tools, you can publish a single application for Windows, Mac, Linux, iOS, Android, webOS, Flash and HTML5. C++ targets require HXCPP, and HTML5 requires Jeash.</description>
- <version name="3.6.0"></version>
+ <version name="4.0.0"></version>
</project>
@@ -815,7 +815,8 @@ class CommandLineTools {
project.haxeflags = project.haxeflags.concat (haxeflags);
project.haxedefs.push ("nme_install_tool");
project.haxedefs.push ("nme_ver=" + version);
-
+ project.haxedefs.push ("nme" + version.split (".")[0]);
+
if (userDefines.exists("BUILD_DIR")) {
project.app.path = userDefines.get("BUILD_DIR");
}

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